Hey guys, we will soon be receiving a new Eudaemon called the "Wind Ranger." Many people want to know more about it, so here's a short guide. (Credit to Kong…
[Patch 6.1] Wind Ranger Eudaemon Skill Changes
Hey guys, in Wartune Patch 6.1 we have significant changes in Eudaemon skills – here shown are before and after situation of Wind Ranger Eudaemon Skill Changes.
ACTIVE SKILLS
Lethal Shot
BEFORE | AFTER (as of Patch 6.1) |
Level 1 – Deals 110% PDMG to a target in back row. Level 2 – Deals 115% PDMG to a target in back row. Level 3 – Deals 120% PDMG to a target in back row. Level 4 – Deals 125% PDMG to a target in back row. Level 5 – Deals 130% PDMG to a target in back row. Lethal Shot IILevel 6 – Deals 135% PDMG to a target in back row. |
Level 1 – 120% Level 2 – 140% Level 3 – 160% Level 4 – 180% Level 5 – 200% Lethal Shot IILevel 1 – 220% (most top level estimated) |
Toxic Shot
BEFORE | AFTER (as of Patch 6.1) |
Level 1 – Poisons enemy with the lowest HP, dealing 100% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times. Level 2 – Poisons enemy with the lowest HP, dealing 105% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times. Level 3 – Poisons enemy with the lowest HP, dealing 110% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times. Level 4 – Poisons enemy with the lowest HP, dealing 115% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times. Level 5 – Poisons enemy with the lowest HP, dealing 120% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times. Toxic Shot IILevel 6 – Poisons enemy with the lowest HP, dealing 125% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times. |
Level 1 – 115% + 50% /3r 4x Toxic Shot IILevel 1 – 190% + 50% /3r 4x (most top level estimated) |
Rampage
BEFORE | AFTER (as of Patch 6.1) |
Level 1 – Poisons all enemies in back row, dealing 90% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times. Level 2 – Poisons all enemies in back row, dealing 98% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times. Level 3 – Poisons all enemies in back row, dealing 106% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times. Level 4 – Poisons all enemies in back row, dealing 114% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times. Level 5 – Poisons all enemies in back row, dealing 122% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times. Rampage IILevel 6 – Poisons all enemies in back row, dealing 130% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times. |
Level 1 – 115% + 50% /3r 4x Rampage 2Level 1 – 190% + 50% /3r 4x (most top level estimated) |
Arrow Storm
BEFORE | AFTER (as of Patch 6.1) |
Level 1 – Poisons all enemies, dealing 81% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times. Level 2 – Poisons all enemies, dealing 88% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times. Level 3 – Poisons all enemies, dealing 95% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times. Level 4 – Poisons all enemies, dealing 103% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times. Level 5 – Poisons all enemies, dealing 110% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times. Arrow Storm IILevel 6 – Poisons all enemies, dealing 117% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times. |
Level 1 – 110% + 50% /3r 4x Arrow Storm IILevel 1 – 160% + 50% /3r 4x (most top level estimated) |
Cursed Arrow
BEFORE | AFTER (as of Patch 6.1) |
Level 1 – Deals 70% damage to a random target and increases the damage it takes by 40% for 2 turns. Level 2 – Deals 90% damage to a random target and increases the damage it takes by 40% for 2 turns. Level 3 – Deals 110% damage to a random target and increases the damage it takes by 40% for 2 turns. Level 4 – Deals 130% damage to a random target and increases the damage it takes by 40% for 2 turns. Level 5 – Deals 150% damage to a random target and increases the damage it takes by 40% for 2 turns. Cursed Arrow IILevel 6 – Deals 170% damage to a random target and increases the damage it takes by 40% for 2 turns. |
Level 1 – 150% / 40% buff Cursed Arrow IILevel 1 – 300% / 40% buff (most top level estimated) |
Elemental Shield
BEFORE | AFTER (as of Patch 6.1) |
Level 1 – Reduces MDMG taken for the entire party by 16% for 3 turns. Level 2 – Reduces MDMG taken for the entire party by 18% for 3 turns. Level 3 – Reduces MDMG taken for the entire party by 20% for 3 turns. Level 4 – Reduces MDMG taken for the entire party by 22% for 3 turns. Level 5 – Reduces MDMG taken for the entire party by 24% for 3 turns. Elemental Shield IILevel 6 – Reduces MDMG taken for the entire party by 26% for 3 turns. |
Level 1 – 15% Elemental Shield IILevel 1 – 40% (most top level estimated) |
Delphic Charge Shot
BEFORE | AFTER (as of Patch 6.1) |
Level 1 – Deals 240% damage to a target in back row and reduces the MDMG it deals by 50% for 2 turns. Level 2 – Deals 260% damage to a target in back row and reduces the MDMG it deals by 50% for 2 turns. Level 3 – Deals 280% damage to a target in back row and reduces the MDMG it deals by 50% for 2 turns. Level 4 – Deals 300% damage to a target in back row and reduces the MDMG it deals by 50% for 2 turns. Level 5 – Deals 320% damage to a target in back row and reduces the MDMG it deals by 50% for 2 turns. Delphic Charge Shot IILevel 6 – Deals 340% damage to a target in back row and reduces the MDMG it deals by 50% for 2 turns. |
Level 1 – 216% / 50% 2T Delphic Charge Shot IILevel 1 – 396% / 50% 2T (most top level estimated) |
Delphic Natural Protection
BEFORE | AFTER (as of Patch 6.1) |
Level 1 – Instantly restores 25% HP and reduces MDMG taken by 60% for 1 turn. Level 2 – Instantly restores 25% HP and reduces MDMG taken by 65% for 1 turn. Level 3 – Instantly restores 25% HP and reduces MDMG taken by 70% for 1 turn. Level 4 – Instantly restores 25% HP and reduces MDMG taken by 75% for 1 turn. Level 5 – Instantly restores 25% HP and reduces MDMG taken by 80% for 1 turn. Delphic Natural Protection IILevel 6 – Instantly restores 25% HP and reduces MDMG taken by 85% for 1 turn. |
Level 1 – 50% heal + 60% MDmg reduction Delphic Natural Protection IILevel 1 – 50% heal + 85% MDmg reduction (most top level estimated) |
PASSIVE SKILLS
Refined Willpower
BEFORE | AFTER (as of Patch 6.1) |
Level 1 – Magic Damage received decreases by 5%. Level 2 – Magic Damage received decreases by 7%. Level 3 – Magic Damage received decreases by 9%. Level 4 – Magic Damage received decreases by 11%. Level 5 – Magic Damage received decreases by 13%. Refined Willpower IILevel 6 – Magic Damage received decreases by 15%. |
(higher levels estimated) Refined Willpower IILevel 1 – 35% |
Mind Twist
BEFORE | AFTER (as of Patch 6.1) |
Level 1 – Your attacks have a 20% chance to deal an additional 10% damage on this turn and the next. Level 2 – Your attacks have a 20% chance to deal an additional 12% damage on this turn and the next. Level 3 – Your attacks have a 20% chance to deal an additional 14% damage on this turn and the next. Level 4 – Your attacks have a 20% chance to deal an additional 16% damage on this turn and the next. Level 5 – Your attacks have a 20% chance to deal an additional 18% damage on this turn and the next. Mind Twist IILevel 6 – Your attacks have a 20% chance to deal an additional 20% damage on this turn and the next. |
(higher levels estimated) Mind Twist IILevel 1 – 120% |
Patch 6.1 OVERVIEW of All Changes
Click here or below for more on Wartune Patch 6.1!
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ooo…nice change overall
wow looks like WR is gonna be awesome.
Does Cursed Arrow stack as same as before??
i thought they nerfed too the wind ranger as have done with the oracle. well , because is the my best eudaemon.
is it true that we get exp just by logging in daily?? even if we do not do anything in relation with exp?? if thats true does that mean camping wont be possible now??
this is allready since the last patch 5.6
What happens with the Eudaemon Mark Shard? shall we keep it after patch or better to use them now? and, did rewards for recycling eudaemons have been changed or remained same?
Rewards for recycling don’t change. Doesn’t really matter whether you summon now or later, but it’s going to be slower summoning after the patch if you want to sell, because you can only have 5 of each class at a time.
As long as they don’t touch cursed arrow stacking I’m happy with any changes
FU WR!
I’ve noticed in a video of patch 6.1, the CD for cursed arrow is 15 seconds instead of 30 seconds. Can u confirm?
Yeah it’s 15s now
nice thanks.