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[Patch 6.1] Wind Ranger Eudaemon Skill Changes

Hey guys, in Wartune Patch 6.1 we have significant changes in Eudaemon skills – here shown are before and after situation of Wind Ranger Eudaemon Skill Changes.

Wind Ranger Eudaemon

ACTIVE SKILLS

Lethal Shot

Lethal Shot

BEFORE AFTER (as of Patch 6.1)
Level 1 – Deals 110% PDMG to a target in back row.
Level 2 – Deals 115% PDMG to a target in back row.
Level 3 – Deals 120% PDMG to a target in back row.
Level 4 – Deals 125% PDMG to a target in back row.
Level 5 – Deals 130% PDMG to a target in back row.

Lethal Shot II

Level 6 – Deals 135% PDMG to a target in back row.
Level 7 – Deals 140% PDMG to a target in back row.
Level 8 – Deals 145% PDMG to a target in back row.

Level 1 – 120%
Level 2 – 140%
Level 3 – 160%
Level 4 – 180%
Level 5 – 200%

Lethal Shot II

Level 1 – 220%
Level 2 – 240%
Level 3 – 260%

(most top level estimated)

Toxic Shot

Toxic Shot

BEFORE AFTER (as of Patch 6.1)
Level 1 – Poisons enemy with the lowest HP, dealing 100% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 2 – Poisons enemy with the lowest HP, dealing 105% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 3 – Poisons enemy with the lowest HP, dealing 110% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 4 – Poisons enemy with the lowest HP, dealing 115% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 5 – Poisons enemy with the lowest HP, dealing 120% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.

Toxic Shot II

Level 6 – Poisons enemy with the lowest HP, dealing 125% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 7 – Poisons enemy with the lowest HP, dealing 130% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 8 – Poisons enemy with the lowest HP, dealing 135% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.

Level 1 – 115% + 50% /3r 4x
Level 2 – 130% + 50% /3r 4x
Level 3 – 145% + 50% /3r 4x
Level 4 – 160% + 50% /3r 4x
Level 5 – 175% + 50% /3r 4x

Toxic Shot II

Level 1 – 190% + 50% /3r 4x
Level 2 – 205% + 50% /3r 4x
Level 3 – 220% + 50% /3r 4x

(most top level estimated)

Rampage

Rampage

BEFORE AFTER (as of Patch 6.1)
Level 1 – Poisons all enemies in back row, dealing 90% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 2 – Poisons all enemies in back row, dealing 98% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 3 – Poisons all enemies in back row, dealing 106% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 4 – Poisons all enemies in back row, dealing 114% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 5 – Poisons all enemies in back row, dealing 122% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.

Rampage II

Level 6 – Poisons all enemies in back row, dealing 130% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 7 – Poisons all enemies in back row, dealing 138% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 8 – Poisons all enemies in back row, dealing 146% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.

Level 1 – 115% + 50% /3r 4x
Level 2 – 130% + 50% /3r 4x
Level 3 – 145% + 50% /3r 4x
Level 4 – 160% + 50% /3r 4x
Level 5 – 175% + 50% /3r 4x

Rampage 2

Level 1 – 190% + 50% /3r 4x
Level 2 – 205% + 50% /3r 4x
Level 3 – 220% + 50% /3r 4x

(most top level estimated)

Arrow Storm

Arrow Storm

BEFORE AFTER (as of Patch 6.1)
Level 1 – Poisons all enemies, dealing 81% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 2 – Poisons all enemies, dealing 88% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 3 – Poisons all enemies, dealing 95% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 4 – Poisons all enemies, dealing 103% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 5 – Poisons all enemies, dealing 110% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.

Arrow Storm II

Level 6 – Poisons all enemies, dealing 117% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 7 – Poisons all enemies, dealing 124% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 8 – Poisons all enemies, dealing 131% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.

Level 1 – 110% + 50% /3r 4x
Level 2 – 120% + 50% /3r 4x
Level 3 – 130% + 50% /3r 4x
Level 4 – 140% + 50% /3r 4x
Level 5 – 150% + 50% /3r 4x

Arrow Storm II

Level 1 – 160% + 50% /3r 4x
Level 2 – 170% + 50% /3r 4x
Level 3 – 180% + 50% /3r 4x

(most top level estimated)

Cursed Arrow

Cursed Arrow

BEFORE AFTER (as of Patch 6.1)
Level 1 – Deals 70% damage to a random target and increases the damage it takes by 40% for 2 turns.
Level 2 – Deals 90% damage to a random target and increases the damage it takes by 40% for 2 turns.
Level 3 – Deals 110% damage to a random target and increases the damage it takes by 40% for 2 turns.
Level 4 – Deals 130% damage to a random target and increases the damage it takes by 40% for 2 turns.
Level 5 – Deals 150% damage to a random target and increases the damage it takes by 40% for 2 turns.

Cursed Arrow II

Level 6 – Deals 170% damage to a random target and increases the damage it takes by 40% for 2 turns.
Level 7 – Deals 190% damage to a random target and increases the damage it takes by 40% for 2 turns.
Level 8 – Deals 210% damage to a random target and increases the damage it takes by 40% for 2 turns.

Level 1 – 150% / 40% buff
Level 2 – 180% / 40% buff
Level 3 – 210% / 40% buff
Level 4 – 240% / 40% buff
Level 5 – 270% / 40% buff

Cursed Arrow II

Level 1 – 300% / 40% buff
Level 2 – 330% / 40% buff
Level 3 – 360% / 40% buff

(most top level estimated)

Elemental Shield

Elemental Shield

BEFORE AFTER (as of Patch 6.1)
Level 1 – Reduces MDMG taken for the entire party by 16% for 3 turns.
Level 2 – Reduces MDMG taken for the entire party by 18% for 3 turns.
Level 3 – Reduces MDMG taken for the entire party by 20% for 3 turns.
Level 4 – Reduces MDMG taken for the entire party by 22% for 3 turns.
Level 5 – Reduces MDMG taken for the entire party by 24% for 3 turns.

Elemental Shield II

Level 6 – Reduces MDMG taken for the entire party by 26% for 3 turns.
Level 7 – Reduces MDMG taken for the entire party by 28% for 3 turns.
Level 8 – Reduces MDMG taken for the entire party by 30% for 3 turns.

Level 1 – 15%
Level 2 – 20%
Level 3 – 25%
Level 4 – 30%
Level 5 – 35%

Elemental Shield II

Level 1 – 40%
Level 2 – 45%
Level 3 – 50%

(most top level estimated)

Delphic Charge Shot

Delphic Charge Shot

BEFORE AFTER (as of Patch 6.1)
Level 1 – Deals 240% damage to a target in back row and reduces the MDMG it deals by 50% for 2 turns.
Level 2 – Deals 260% damage to a target in back row and reduces the MDMG it deals by 50% for 2 turns.
Level 3 – Deals 280% damage to a target in back row and reduces the MDMG it deals by 50% for 2 turns.
Level 4 – Deals 300% damage to a target in back row and reduces the MDMG it deals by 50% for 2 turns.
Level 5 – Deals 320% damage to a target in back row and reduces the MDMG it deals by 50% for 2 turns.

Delphic Charge Shot II

Level 6 – Deals 340% damage to a target in back row and reduces the MDMG it deals by 50% for 2 turns.
Level 7 – Deals 360% damage to a target in back row and reduces the MDMG it deals by 50% for 2 turns.
Level 8 – Deals 380% damage to a target in back row and reduces the MDMG it deals by 50% for 2 turns.

Level 1 – 216% / 50% 2T
Level 2 – 252% / 50% 2T
Level 3 – 288% / 50% 2T
Level 4 – 324% / 50% 2T
Level 5 – 360% / 50% 2T

Delphic Charge Shot II

Level 1 – 396% / 50% 2T
Level 2 – 432% / 50% 2T
Level 3 – 468% / 50% 2T

(most top level estimated)

Delphic Natural Protection

Delphic Natural Protection

BEFORE AFTER (as of Patch 6.1)
Level 1 – Instantly restores 25% HP and reduces MDMG taken by 60% for 1 turn.
Level 2 – Instantly restores 25% HP and reduces MDMG taken by 65% for 1 turn.
Level 3 – Instantly restores 25% HP and reduces MDMG taken by 70% for 1 turn.
Level 4 – Instantly restores 25% HP and reduces MDMG taken by 75% for 1 turn.
Level 5 – Instantly restores 25% HP and reduces MDMG taken by 80% for 1 turn.

Delphic Natural Protection II

Level 6 – Instantly restores 25% HP and reduces MDMG taken by 85% for 1 turn.
Level 7 – Instantly restores 25% HP and reduces MDMG taken by 90% for 1 turn.
Level 8 – Instantly restores 25% HP and reduces MDMG taken by 100% for 1 turn.

Level 1 – 50% heal + 60% MDmg reduction
Level 2 – 50% heal + 65% MDmg reduction
Level 3 – 50% heal + 70% MDmg reduction
Level 4 – 50% heal + 75% MDmg reduction
Level 5 – 50% heal + 80% MDmg reduction

Delphic Natural Protection II

Level 1 – 50% heal + 85% MDmg reduction
Level 2 – 50% heal + 90% MDmg reduction
Level 3 – 50% heal + 95% MDmg reduction

(most top level estimated)

kid skills - wind ranger

PASSIVE SKILLS

Refined Willpower

Refined Willpower

BEFORE AFTER (as of Patch 6.1)
Level 1 – Magic Damage received decreases by 5%.
Level 2 – Magic Damage received decreases by 7%.
Level 3 – Magic Damage received decreases by 9%.
Level 4 – Magic Damage received decreases by 11%.
Level 5 – Magic Damage received decreases by 13%.

Refined Willpower II

Level 6 – Magic Damage received decreases by 15%.
Level 7 – Magic Damage received decreases by 17%.
Level 8 – Magic Damage received decreases by 20%.

(higher levels estimated)
Level 1 – 10%
Level 2 – 15%
Level 3 – 20%
Level 4 – 25%
Level 5 – 30%

Refined Willpower II

Level 1 – 35%
Level 2 – 40%
Level 3 – 45%

Mind Twist

Mind Twist

BEFORE AFTER (as of Patch 6.1)
Level 1 – Your attacks have a 20% chance to deal an additional 10% damage on this turn and the next.
Level 2 – Your attacks have a 20% chance to deal an additional 12% damage on this turn and the next.
Level 3 – Your attacks have a 20% chance to deal an additional 14% damage on this turn and the next.
Level 4 – Your attacks have a 20% chance to deal an additional 16% damage on this turn and the next.
Level 5 – Your attacks have a 20% chance to deal an additional 18% damage on this turn and the next.

Mind Twist II

Level 6 – Your attacks have a 20% chance to deal an additional 20% damage on this turn and the next.
Level 7 – Your attacks have a 20% chance to deal an additional 22% damage on this turn and the next.
Level 8 – Your attacks have a 20% chance to deal an additional 25% damage on this turn and the next.

(higher levels estimated)
Level 1 – 20%
Level 2 – 40%
Level 3 – 60%
Level 4 – 80%
Level 5 – 100%

Mind Twist II

Level 1 – 120%
Level 2 – 140%
Level 3 – 160%

[Wartune Patch 6.1] Wind Ranger Eudaemon Skill Changes

Patch 6.1 OVERVIEW of All Changes

Click here or below for more on Wartune Patch 6.1!

[Wartune Patch 6.1] OVERVIEW of ALL Changes

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13 Comments

  1. ooo…nice change overall

  2. wow looks like WR is gonna be awesome.

  3. Does Cursed Arrow stack as same as before??

  4. i thought they nerfed too the wind ranger as have done with the oracle. well , because is the my best eudaemon.

  5. is it true that we get exp just by logging in daily?? even if we do not do anything in relation with exp?? if thats true does that mean camping wont be possible now??

    • this is allready since the last patch 5.6

  6. What happens with the Eudaemon Mark Shard? shall we keep it after patch or better to use them now? and, did rewards for recycling eudaemons have been changed or remained same?

    • Rewards for recycling don’t change. Doesn’t really matter whether you summon now or later, but it’s going to be slower summoning after the patch if you want to sell, because you can only have 5 of each class at a time.

  7. As long as they don’t touch cursed arrow stacking I’m happy with any changes

  8. FU WR!

  9. I’ve noticed in a video of patch 6.1, the CD for cursed arrow is 15 seconds instead of 30 seconds. Can u confirm?

    • Yeah it’s 15s now

      • nice thanks.

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