Hey guys, in Wartune Patch 6.1 we have significant changes in Eudaemon skills – here shown are before and after situation of Sacred Knight Eudaemon Skill Changes.
ACTIVE SKILLS
Slasher
BEFORE
AFTER (as of Patch 6.1)
Level 1 – Deals (102% + 15 PATK) to a single target in the front row.
Level 2 – Deals (104% + 35 PATK) to a single target in the front row.
Level 3 – Deals (106% + 55 PATK) to a single target in the front row.
Level 4 – Deals (110% + 95 PATK) to a single target in the front row.
Level 5 – Deals (132% + 205 PATK) to a single target in the front row.
Level 1 – Deals (120% + 50) PATK to the target which possesses the lowest HP.
Level 2 – Deals (125% + 100) PATK to the target which possesses the lowest HP.
Level 3 – Deals (130% + 150) PATK to the target which possesses the lowest HP.
Level 4 – Deals (135% + 200) PATK to the target which possesses the lowest HP.
Level 5 – Deals (150% + 300) PATK to the target which possesses the lowest HP.
Level 1 – Deals 2000 PATK to a single target and decreases its Rage by 10; players are first priority targets.
Level 2 – Deals 4000PATK to a single target and decreases its Rage by 20; players are first priority targets.
Level 3 – Deals 6000PATK to a single target and decreases its Rage by 30; players are first priority targets.
Level 4 – Deals 8000PATK to a single target and decreases its Rage by 40; players are first priority targets.
Level 1 – Deals 85% PATK to all enemies.
Level 2 – Deals 95% PATK to all enemies.
Level 3 – Deals 105% PATK to all enemies.
Level 4 – Deals 115% PATK to all enemies.
Level 1 – Generates a shield that absorbs damage equal to 5% of Max HP, lasts 3 turns.
Level 2 – Generates a shield that absorbs damage equal to 10% of Max HP, lasts 3 turns.
Level 3 – Generates a shield that absorbs damage equal to 15%of Max HP, lasts 3 turns.
Level 4 – Generates a shield that absorbs damage equal to 20% of Max HP, lasts 3 turns.
Level 1 – Decreases damage received by entire party by 10%, lasts 3 turns.
Level 2 – Decreases damage received by entire party by 15%, lasts 4 turns.
Level 3 – Decreases damage received by entire party by 20%, lasts 5 turns.
Level 4 – Decreases damage received by entire party by 25%, lasts 5 turns.
Level 1 – Deals 240% PATK to single target in front row with a 30% chance to stun target for 1 turn.
Level 2 – Deals 270% PATK to single target in front row with a 35% chance to stun target for 1 turn.
Level 3 – Deals 300% PATK to single target in front row with a 40% chance to stun target for 1 turn.
Level 4 – Deals 330% PATK to single target in front row with a 45% chance to stun target for 1 turn.
Level 1 – Increases HP and Max HP by 10% for itself with a 5% chance to ignore damage received, lasts 3 turns.
Level 2 – Increases HP and Max HP by 15% for itself with a 5% chance to ignore damage received, lasts 3 turns.
Level 3 – Increases HP and Max HP by 15% for itself with a 10% chance to ignore damage received, lasts 3 turns.
Level 4 – Increases HP and Max HP by 20% for itself with a 10% chance to ignore damage received, lasts 3 turns.
Level 1 – Received Healing increases by 6%
Level 2 – Received Healing increases by 12%
Level 3 – Received Healing increases by 18%
Level 4 – Received Healing increases by 24%
Level 1 – Decreases damage received by 1% and rate of receiving Crits by 2%.
Level 2 – Decreases damage received by 2% and rate of receiving Crits by 4%.
Level 3 – Decreases damage received by 3% and rate of receiving Crits by 6%.
Level 4 – Decreases damage received by 4% and rate of receiving Crits by 8%.
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