Hey guys, in Wartune Patch 6.1 we have significant changes in Eudaemon skills – here shown are before and after situation of Sanctuary Hunter Eudaemon Skill Changes.
ACTIVE SKILLS
Arrow Strike
BEFORE
AFTER (as of Patch 6.1)
Level 1 – Deals 80% +15 PATK to a random target and increases rate of triggering Crit by 20%.
Level 2 – Deals 104% +35 PATK to a random target and increases rate of triggering Crit by 20%.
Level 3 – Deals 106% +55 PATK to a random target and increases rate of triggering Crit by 20%.
Level 4 – Deals 110% +95 PATK to a random target and increases rate of triggering Crit by 20%.
Level 5 – Deals 132% +205 PATK to a random target and increases rate of triggering Crit by 20%.
Arrow Strike II
Level 6 – Deals 134% +215 PATK to a random target and increases rate of triggering Crit by 20%.
Level 7 – Deals 136% +225 PATK to a random target and increases rate of triggering Crit by 20%.
Level 8 – Deals 138% +235 PATK to a random target and increases rate of triggering Crit by 20%.
Level 1 – Deals 108% PATK to enemy front row and transfers 40% damage caused to HP to heal caster. Increases Crit rate by 30%.
Level 2 – Deals 114% PATK to enemy front row and transfers 50% damage caused to HP to heal caster. Increases Crit rate by 30%.
Level 3 – Deals 128% PATK to enemy front row and transfers 50% damage caused to HP to heal caster. Increases Crit rate by 30%.
Level 4 – Deals 134%PATK to enemy front row and transfers 70% damage caused to HP to heal caster. Increases Crit rate by 30%.
Level 5 – Deals 155%PATK to enemy front row and transfers 80% damage caused to HP to heal caster. Increases Crit rate by 30%.
Bloodthirsty Strike II
Level 6 – Deals 158%PATK to enemy front row and transfers 80% damage caused to HP to heal caster. Increases Crit rate by 30%.
Level 7 – Deals 161%PATK to enemy front row and transfers 80% damage caused to HP to heal caster. Increases Crit rate by 30%.
Level 8 – Deals 165%PATK to enemy front row and transfers 80% damage caused to HP to heal caster. Increases Crit rate by 30%.
Level 1 – Deals (162% + 130) PATK to a single target in the back row and decreases its attack speed by 100%, lasts 2 turns.
Level 2 – Deals (175% + 180) PATK to a single target in the back row and decreases its attack speed by 100%, lasts 2 turns.
Level 3 – Deals (190% + 270) PATK to a single target in the back row and decreases its attack speed by 100%, lasts 2 turns.
Level 4 – Deals (206% + 410) PATK to a single target in the back row and decreases its attack speed by 100%, lasts 3 turns.
Level 5 – Deals (235% + 630) PATK to a single target in the back row and decreases its attack speed by 100%, lasts 3 turns.
Deep Freeze II
Level 6 – Deals (237% + 650) PATK to a single target in the back row and decreases its attack speed by 100%, lasts 3 turns.
Level 7 – Deals (241% + 670) PATK to a single target in the back row and decreases its attack speed by 100%, lasts 3 turns.
Level 8 – Deals (245% + 700) PATK to a single target in the back row and decreases its attack speed by 100%, lasts 3 turns.
Level 1 – 144% / no freeze
Level 2 – 168% / no freeze
Level 3 – 192% / no freeze
Level 4 – 216% / no freeze
Level 5 – 240% / no freeze
Deep Freeze II
Level 1 – 264% / no freeze
Level 2 – 288% / no freeze
Level 3 – 312% / no freeze
(top levels estimated)
Lunatic Fire
BEFORE
AFTER (as of Patch 6.1)
Level 1 – Deals 95% PATK to all enemies and increases its Crit rate by 20%.
Level 2 – Deals 105% PATK to all enemies and increases its Crit rate by 20%.
Level 3 – Deals 115% PATK to all enemies and increases its Crit rate by 20%.
Level 4 – Deals 125% PATK to all enemies and increases its Crit rate by 20%.
Level 5 – Deals 135% PATK to all enemies and increases its Crit rate by 20%.
Lunatic Fire II
Level 6 – Deals 140% PATK to all enemies and increases its Crit rate by 20%.
Level 7 – Deals 145% PATK to all enemies and increases its Crit rate by 20%.
Level 8 – Deals 150% PATK to all enemies and increases its Crit rate by 20%.
Level 1 – Deals (195% + 350) PATK to random target and 50% damage to enemies who are on the same row or line as the target. Decreases attack of enemies that have been affected by 30%.
Level 2 – Deals (215% + 500) PATK to random target and 50% damage to enemies who are on the same row or line as the target. Decreases attack of enemies that have been affected by 30%.
Level 3 – Deals (235% + 650) PATK to random target and 50% damage to enemies who are on the same row or line as the target. Decreases attack of enemies that have been affected by 30%.
Level 4 – Deals (255% + 700) PATK to random target and 50% damage to enemies who are on the same row or line as the target. Decreases attack of enemies that have been affected by 30%.
Level 5 – Deals (275% + 850) PATK to random target and 50% damage to enemies who are on the same row or line as the target. Decreases attack of enemies that have been affected by 30%.
Incendiary Shot II
Level 6 – Deals (280% + 650) PATK to random target and 50% damage to enemies who are on the same row or line as the target. Decreases attack of enemies that have been affected by 30%.
Level 7 – Deals (285% + 700) PATK to random target and 50% damage to enemies who are on the same row or line as the target. Decreases attack of enemies that have been affected by 30%.
Level 8 – Deals (290% + 850) PATK to random target and 50% damage to enemies who are on the same row or line as the target. Decreases attack of enemies that have been affected by 30%.
Level 1 – Deals 180% PATK to 2-4 random enemies and increases party’s Crit rate by 20% for 2 turns.
Level 2 – Deals 210% PATK to 2-4 random enemies and increases party’s Crit rate by 20% for 2 turns.
Level 3 – Deals 240% PATK to 2-4 random enemies and increases party’s Crit rate by 20% for 2 turns.
Level 4 – Deals 270% PATK to 2-4 random enemies and increases party’s Crit rate by 20% for 2 turns.
Level 5 – Deals 300% PATK to 2-4 random enemies and increases party’s Crit rate by 20% for 2 turns.
Hunter’s Delphic Fury II
Level 6 – Deals 310% PATK to 2-4 random enemies and increases party’s Crit rate by 20% for 2 turns.
Level 7 – Deals 320% PATK to 2-4 random enemies and increases party’s Crit rate by 20% for 2 turns.
Level 8 – Deals 330% PATK to 2-4 random enemies and increases party’s Crit rate by 20% for 2 turns.
Level 1 – Deals 240% PATK to the enemy who possesses the lowest HP and deducts 5% of its HP each turn up to 10,000 max, lasts for 3 turns. Increases Crit rate of caster by 20%.
Level 2 – Deals 270% PATK to the enemy who possesses the lowest HP and deducts 10% of its HP each turn up to 10,000 max, lasts for 3 turns. Increases Crit rate of caster by 20%.
Level 3 – Deals 300% PATK to the enemy who possesses the lowest HP and deducts 15% of its HP each turn up to 10,000 max, lasts for 3 turns. Increases Crit rate of caster by 20%.
Level 4 – Deals 330% PATK to the enemy who possesses the lowest HP and deducts 20% of its HP each turn up to 10,000 max, lasts for 3 turns. Increases Crit rate of caster by 20%.
Level 5 – Deals 375% PATK to the enemy who possesses the lowest HP and deducts 25% of its HP each turn up to 10,000 max, lasts for 3 turns. Increases Crit rate of caster by 20%.
Delphic Void Arrow II
Level 6 – Deals 380% PATK to the enemy who possesses the lowest HP and deducts 30% of its HP each turn up to 10,000 max, lasts for 3 turns. Increases Crit rate of caster by 20%.
Level 7 – Deals 385% PATK to the enemy who possesses the lowest HP and deducts 35% of its HP each turn up to 10,000 max, lasts for 3 turns. Increases Crit rate of caster by 20%.
Level 8 – Deals 390% PATK to the enemy who possesses the lowest HP and deducts 40% of its HP each turn up to 10,000 max, lasts for 3 turns. Increases Crit rate of caster by 20%.
Hits enemy with lowest HP
Level 1 – 166% / 30% reduce HP 3 turns
Level 2 – 187% / 35% reduce HP 3 turns
Level 3 – 208% / 40% reduce HP 3 turns
Level 4 – 230% / 45% reduce HP 3 turns
Level 5 – 252% / 50% reduce HP 3 turns
Delphic Void Arrow II
Level 1 – 274% / 55% reduce HP 3 turns
Level 2 – 296% / 60% reduce HP 3 turns
Level 3 – 318% / 65% reduce HP 3 turns
(top levels estimated)
PASSIVE SKILLS
Healing Crit
BEFORE
AFTER (as of Patch 6.1)
Level 1 – Restores 4000HP after triggering a Crit which can be triggered max once every 5 turns.
Level 2 – Restores 8000HP after triggering a Crit which can be triggered max once every 5 turns.
Level 3 – Restores 12000HP after triggering a Crit which can be triggered max once every 5 turns.
Level 4 – Restores 16000 HP after triggering a Crit which can be triggered max once every 5 turns.
Level 5 – Restores 20000 HP after triggering a Crit which can be triggered max once every 5 turns.
Healing Crit II
Level 6 – Restores 24000 HP after triggering a Crit which can be triggered max once every 5 turns.
Level 7 – Restores 28000 HP after triggering a Crit which can be triggered max once every 5 turns.
Level 8 – Restores 32000 HP after triggering a Crit which can be triggered max once every 5 turns.
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6 Comments
UlrickIV / September 18, 2016
Void arrow nerfed a bit, but everything else enhanced… Lunatic fire is now worth using in EA. 180% on 2 euds (lv5). Deep freeze is now just… deep. It’s the skill to remove. It’s CD is too long and it’s damage isn’t high enough to be worth keeping. If they upped the damage a bit, it would be a worthwhile skill. After patch, it’s the skill no one will use.
To me the only good part about the hunter before this was incendiary shot the crit rate improvement from the delphic. Relatively to the other kids it’s getting worse after the patch
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Void arrow nerfed a bit, but everything else enhanced… Lunatic fire is now worth using in EA. 180% on 2 euds (lv5). Deep freeze is now just… deep. It’s the skill to remove. It’s CD is too long and it’s damage isn’t high enough to be worth keeping. If they upped the damage a bit, it would be a worthwhile skill. After patch, it’s the skill no one will use.
To me the only good part about the hunter before this was incendiary shot the crit rate improvement from the delphic. Relatively to the other kids it’s getting worse after the patch
Hi Elitan, Does healing crit work with every crit or is it still every crit after 5 sec?
It triggers every 5th time the eud crits.
The total damage of Multi-Shot can be 680% damage… with 5 second cooldown… Best. Eudae. Evar.
for me you have counted badly.