Removing more than 4 squares per clear gives bonus points, and so does clearing higher level mobs. The important bonus is clearing more than 4 squares, since higher level mobs are actually a bad thing, particularly for lower power groups.
The most lines that can be cleared at once is 4, and in doing that 17 squares are removed.
If all mobs are at level 1, your team will receive 3950 points for one of these! With bonuses added for higher level mobs, teams can reach a total of 24,000 points (for maximum rewards) in just 6 clears.
Divvying Up the Work
One downside to this strategy is that it requires some degree of coordination, and not everyone takes direction well. To make sure your team executes efficiently, there are an assortment of ways to divvy up the work between players, to make things go faster. Below is one suggestion for a four player team. Everybody clears 4 squares in an assigned corner, and then once those 16 squares are removed, someone kills the center mob.
A benefit of this strategy that should not be overlooked is that it will keep the mob levels very low compared to other methods. Since it only takes 6 clears to reach the full 24,000 points, the highest level mob that anybody on the team needs to be able to kill is level 6! It’s not that hard to imagine situations where a more powerful player does the brunt of the work and clears a majority or plurality of the mobs, but lower BR companions still contribute kills, albeit more slowly.
After Full Point Rewards
Many teams are going to be able to obtain full points (24,000) before the 15 minute time limit is over. At this point everyone should try to go after the extra chests on the board. The number of bonus chests that appear seems to vary a bit from run to run, but for sure it’s pretty easy to get at least 2-3 extra, and I’ve seen as many as 5 extra.
Discuss With Us!
Thanks to folks who commented in our previous post about Magic Square, and mentioned the method shown here. What do you guys think of this strategy? I recommend showing it to your group before anybody starts clicking on squares! We always appreciate our readers suggesting ideas for how to better play the game, so chime in if you think of something!
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