Hey guys, in this post/video I share with you how much experience and/or how many Runestones it takes to max out a Purge Rune in Wartune from nothing to absolute…
Detailed info Rune System Patch 1.6
Hey guys, I found this detailed information on the site of aeriagames and I want to share that with you because this is very clear information about runes available since 4th of June even and we did not get it unfortunately, but anyhow I have it and i share with you, so see below the info about the Runes System of patch 1.6:
Level 1 Runes can be used once a fight, 75sec Cooldown.
Max Level Runes can be used 3 Times a fight, 45sec Cooldown
Rune Abilities(For level 1 Runes)
Brutality Rune: +3%+200 Damage to Players, lasts 2 turns.
Blood Rune: Causes a random enemy to bleed and lose 3% HP per turn, lasts 3 turns, causes max of 1500 damage a round.
Healing Rune: 10% HP restore
Guardian: 10% Damage received decrease for 2 turns
Purge Rune: Dispels 1 positive buff from 1 random enemy
Purification Rune: Dispels 1 negative buff from 1 random ally
Rage Rune: Restores 30 rage
Chaos Rune: Deals 90% Damage to a random enemy(attacks players first). Targets’ attacks have 30% chance to hit members of targets’ own party. Effect lasts 1 turn. Effect will not work if leader of party is a monster.
Amnesia Rune: Deals 90% damage to a random target(attacks players first). 50% chance to prevent the target from using a skill(including Holy Seal and Runes). Effects last 1 Turn. Effects do not work on party leader if Party leader is a monster.
Rune Abilities (For Max Level Runes [Level 10])
Brutality Rune: +15%+2000 Damage to Players, lasts 2 turns.
Blood Rune: Causes a random enemy to bleed and lose 8% HP per turn, lasts 8 turns, causes max of 8000 damage a round.
Healing Rune: 30% HP restore
Guardian: 50% Damage received decrease for 2 turns
Purge Rune: Dispels 3 positive buffs from all enemies
(thanks to Sir Ed for the correction)
Purification Rune: Dispels 3 negative buff from 1 random ally
Rage Rune: Restores 80 rage
Chaos Rune: Deals 100% Damage to a random enemy(attacks players first). Targets’ attacks have 100% chance to hit members of targets’ own party. Effect lasts 3 turn. Effect will not work if leader of party is a monster.
Amnesia Rune: Deals 100% damage to a random target(attacks players first). 100% chance to prevent the target from using a skill(including Holy Seal and Runes). Effects last 3 Turn. Effects do not work on party leader if Party leader is a monster.
Additional Rune Information
Experience for Runes:
Runes from Old System
Level 1 Rune = 1 Experience
Level 2 Rune = 2 Experience
Level 3 Rune = 3 Experience
Level 4 Rune = 4 Experience
Level 5 Rune = 5 Experience
Runestones
Small Runestone – 50 Experience – Acquired from 80 Devotion, Tank Trials, Mystery Shop, and Glory Shop.
Medium Runestone – 100 Exp – Acquire 5 from level 35 Quest, then Tank Trials, Mystery Shop, Glory Shop.
Large Runestone –
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