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Video: Narrandera Remains from Both Teams’ Perspectives

NRmob

Here are some of my notes about Narrandera Remains! Also took the opportunity to show both sides of the dungeon in one video.

For Patch 4.5 (supposedly made much easier in Patch 5.0):

  • 1st Floor Bosses – Dark or light resistance. Must be killed within one turn of each other
  • 2nd Floor Bosses – Both deal fire, water, and electric damage. Fire boss chaoses and bleeds (bleed can be purified). Water boss amnesias/stuns. Must be killed within the same attempt, but not necessarily at the same moment.
  • 3rd Floor Mobs – Can be stunned and chaosed. Need big time wind resistance (1k+). If resistance is low, try using a round to build awakening points and sylph off the bat the next time. The left team can sneak around to the other side (as shown in the video).
  • 3rd Floor Bosses – Wind resistance is the main concern. 3rd boss uses dark attacks, but dark resistance doesn’t appear to be a big factor. 3rd boss has nasty bleeds – one that stacks and can be purified, the other that stacks and cannot be purified. Teams are split, but they attack the same boss (but each side gets its own set of wind mobs at the start). If one team dies, they can still collect rewards if the other side completes it.

VIDEO: Narrandera Remains from Both Teams’ Perspectives

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4 Comments

  1. Doesn’t resist cap out in the 750-800 range? Or do the mobs have the equivalent of Will Crystals?

    • 750-800 definitely is not the cap. Once you have around 1200-1300 it’s pretty comfortable.

    • It does cap, however, the enemies are programmed with res reduction. So just like in pvp, you gotta count for it.

  2. in patch 5.0 the rez crystalas level 9 give 1k+ rezistance

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