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Guides for Wartune Patch 5.5 by R2_Sanguine

Hey guys, R2_Sanguine published the guides for the upcoming Patch 5.5 which I put below for you to check out and as we get to know the changes in more detail we will also publish more detailed guides, tips, analysis, etc on the game update. So here we go:

The post content is:

Wartune 5.5 Patch Update: Selling Eudaemons, City Buildings, and Knighthood!

  • City Buildings
  • Homestead is Where the Heart is
  • Knighthood Introduction
  • Modifications to Wilds & Archaeology
  • New Eudaemon – Flying Rabbit
  • Selling Eudaemons
  • Other Version Info

City Buildings

Henna Lab, Amethyst Mine and Magic Inn have been added to the City. Warehouse, Gold Refinery and Cottage have been removed. Town Hall and Barracks have more functions.

1. Henna Lab
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  1. Players will now need to enter the Henna Lab from a building in the City instead of from the event icon at the top of the screen. However, the gameplay for Henna Lab has not changed.
  2. The Henna Lab is located in the City where the Warehouse used to be located.

2. Amethyst Mine

  1. The Amethyst Mine entrance in Cloud City has been removed, players will have to enter the Amethyst Mine from the building in the City.
  2. An Amethyst Shop has been added to the Amethyst Mine building. The Amethyst Exchange at the NPC (Lilith) in Cloud City will remain.
  3. The Amethyst Mine is located in the City where Gold Refinery used to be.

Tip: Click the Amethyst Mine building in the City and the entrance to the Amethyst Mine and Amethyst Shop will appear:
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Magic Inn

  1. Players can no longer enter the Summoner Cards panel from the character panel; instead, they can enter the event from the Magic Inn in the City. The gameplay for Summoner Cards has not changed.
  2. The Magic Inn is located in the City where the Cottage used to be.


After the Warehouse building is removed, the upper limit for Gold storage will automatically increase as characters are upgraded.

Gold Refinery

After the Gold Refinery is removed, players may increase gold production and practice ‘Alchemy’ by entering the Town Hall building. The ‘All About Alchemy’ icon will also be removed.

The following picture is what the new Town Hall panel looks like:
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After the Cottage is removed, the maximum population will increase automatically as characters are upgraded.


After the ‘All About Alchemy’ icon is removed, the Daru Alchemy feature can be found within the Barracks.

This is what the new Barracks panel looks like:
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Homestead Is Where the Heart Is

Tired of fighting monsters all day? Now you can enjoy your very own private villa. Stop by the Homestead (Farm) to relax and have some fun!

How to enter the Homestead?

Players may enter the Homestead where the Farm used to be located.

What can players do in the Homestead?

1、Players can find their farm and pasture in the Homestead, we have also made it easier and faster for players to visit their friends’ farms.
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2、Players may hold Campfire Feasts indoors. (To avoid setting everything on fire, furniture will be hidden during Campfire Feasts.)
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3、Players may also select and arrange furniture to decorate their Homestead.
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Where to get Decor for the Homestead?

Players may activate furniture diagrams by joining the Archaeology event in the Wilds.
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Knighthood Introduction


Character Knighthood Process

After finishing Class Advancement, you will automatically receive main quests which will lead you towards meeting the requirements for Knighthood.

Quest 1: An Audience with the King I – Class Advancement level has reached Level 80
Quest 2: An Audience with the King II – Fully upgrade Talent and Advanced Talent
Quest 3: An Audience with the King III – Tattoo Attributes meet Knighthood requirements

When you meet the Knighthood requirements, talk to Brad in Cloud City to start the Knighthood quests. When you start your knighthood journey, there are two different lines for selection. It depends on what requirement your Tattoo Attributes meet.

New Knighthood Level

After being Knighted, there will be new Knighthood levels. Characters will upgrade when EXP is full. There will also be new Knighthood icons to replace your old Dragon Soul level icons to the left of your name.

New Skills and Talents

After being Knighted, there will be new skills and talents. The original ones will no longer be used. There are two different skill lines, you can only learn skills in a line. No matter which line you choose, there will be two general skills available to learn. As long as your Tattoo Attributes meet the requirements, you can switch between these two lines whenever you want.
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There are seven Knighthood talents in total which can boost a character’s basic attributes. Each talent line can be upgraded using Balens or Bound Balens.
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Knighthood Equipment

The new Mythic Knighthood equipment can be obtained via Holy Forging the Lvl. 80 Mythic equipment to Lvl. 2 – 10 stars, and upgraded in the Blacksmith along with new synthesis materials. Knighthood equipment will not only will be possessed with more powerful attributes, but also will keep the original equipment’s attributes obtained from Enhancement and Refinement.
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New Multi-player Dungeon

After being Knighted, two new multi-player dungeons will be available: Plague Marsh and Black Gold Cavern. These two dungeons only have a Normal difficulty setting for now. Knighthood equipment materials can be obtained from the new dungeons.
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Modifications to Wilds & Archaeology

Players may now enter the Wilds directly from Cloud City.

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Players may now teleport between any map in the Wilds without a level restriction.

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Gold Mines, chests and monsters have been removed from the Wilds.
A new feature – Archaeology has been added to the Wilds.
1. Lvl. 13+ players may open the [Archaeology] panel using the shortcut at the bottom right of the main screen.

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2. A [Prospect] icon can be seen at the top of the Wilds screen. Players may click [Prospect] to start a journey and follow the indicators to an archaeology spot. There they can dig for archaeological shards. During the archaeological excavation, the indicators will change from red to yellow and finally to green as players approach the right spot. Each player may join the archaeological event up to 30 times a day. Attempts reset daily.

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3. Players may collect different kinds of archaeological shards from different maps and exchange them for reward items. Archaeological shards will be counted in the archaeology list and won’t use inventory space.

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4. There are 5 Archaeology levels: Novice, Junior, Expert, Master and Grand Master. Players can earn rewards such as rare mounts and exclusive titles for upgrading their archaeology level. Each archaeology level reward can only be collected once.

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5. Players will be rewarded once for activating every Archaeological Handbook.

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New Eudaemon – Flying Rabbit

Flying Rabbits are mage Eudaemons, they are good at attacking both nearby and faraway enemies. They have high MATK and low HP, with a medium defense level.

Eudaemon Traits

Flying Rabbits have high MATK and are immune to Amnesia Runes. They have a high magic penetration which can ignore a certain percent of MDEF; thus, they are excellent defensive partners in PVP battles.


Celestial Energy: Ignores a certain percent of a target’s MDEF with each attack.
Clear Head: Decreases the chance to be confused.
Eldritch Fire: Attacks a random enemy, players are first priority targets.
Punishment: Deals damage to enemies in the front row.
Reap: Attacks an enemy with the lowest HP, increase crit rate for 1 turn.
Witch’s Wrath: Deals damage randomly twice.
Ghost Dance: Randomly attacks 2~3 enemies.
Condemned: Deals damage to the whole enemy group.
Delphic Sorcerer Chant: Removes a negative buff from a party member (players are first priority targets) and generates a shield for the target for 1 round.
Delphic Sorcerer Blessing: Removes a negative buff from 1~2 party members.

Dazzling Appearance
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Level Requirement: Lvl. 70+ players may get the Eudaemon by joining events.
How to use Flying Rabbit: Open the Eudaemon panel and click “Deploy” to send the Eudaemon into battle with the character.
Eudaemon Growth: Eudaemon Upgrade, Equipment Upgrade, Skill Upgrade

Selling Eudaemons

In this version, players may sell unwanted Eudaemons as they so choose.

Eudaemon Attribute Panel
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Feature Overview

A [Sell] button has been added to the Eudaemon Attribute panel:
After a Eudaemon has been successfully sold, the following items will be returned to players through in-game mail:

  • Fixed returned: Eudaemon Warpath Crystal x10.
  • Other items returned at a specific ratio (80% of the training items used): Blood of Zeus, White Iron, Blue Crystaloids, Green Flame, Blue Flame, Active/ Passive/General Eudaemon Skill Scrolls, Eudaemon Warpath Crystals, Eudaemon RES Reduction Essences and Eudaemon Resistance Essences.

Returned items will be sent to players through in-game mail.
Mail Title: Sold Eudaemon

Version Info (Other)

1. Miscellaneous

Edited Features:

  • World BOSS buffs can no longer be purchased.
  • Guild Chamber buffs can no longer be purchased.
  • Divine Altar buffs can no longer be purchased.
  • Total damage rewards for World BOSS have been removed.
  • Daily couple quests have been removed.
  • Bounty Target Rankings have been removed.


  • Battle Rating requirement is no longer needed when signing up for Guild Battle.
  • Battle Rating requirement is no longer needed when joining the Steel War.
  • Quests to get Sylphs have been simplified in that players no longer have to collect Sylph Essence. Players will obtain 4 Sylphs (Wind, Water, Fire, Electro) upon completing the required sylph quests.
  • Attributes (Intensity, Tenacity, Influence, RES Reduction, Resistance, Penetration) that did not count towards Battle Rating are now calculated towards Battle Rating. Consequently, players will find their Battle Rating soar after the update.

2. Arena equipment sets have been removed from the Arena Shop.

3. The Legendary Dragon Soul quest has been removed from the class advancement quests.

4. Many more Crystaloids have been added as Solo Dungeon (Hero Mode) rewards.

5. Skill effects for the advanced guild skill ‘Demonic Region’ have been changed to “Guild BOSS Battle Attributes +1%.”

6. Players are now allowed to input a number in the (Sylph) Upgrade and (Sylph) Enchant panel which means they can decide how many times they want to upgrade/enchant their Sylphs at a time. (Similar to the feature in the Mount panel.)

7. After class advancement, when a player switches a set of skills corresponding runes will also change.

8. Equipment

  • Sylph and Eudaemon equipment may now be upgraded even if they have Gems socketed in them.
  • The highest refining grade for Sylph Equipment has been changed from [10 stars] to [100 stars].
  • After upgrading, a character’s gear enchantment, holy forge and refining levels as well as gems will be kept. (Refining level refers attribute type and stars.)

9. Cloud City

  • The hot spot in Cloud City has been enlarged. Previously, players might find some features missing because they leveled up too fast. Now, some of the beginner quests have been simplified to avoid such issues.
  • Cloud City’s map has been changed to a different one.

V5.2 Map:
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V5.5 Map:
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  • Lost Treasure has been removed from the game, but NPC Berdim has taken up the job of giving players main quests. Find him at the bottom right of the map if you want to talk to him.

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  1. “After being Knighted, there will be new skills and talents. The original ones will no longer be used.”

    So…all the time we spent getting our talents up to maximum was pointless? Fck you R2/7th Road…and needing Balens/BB to level talents? Fck you R2/7th Road. Especially since some of the talents we currently have are actually USEFUL.

    Archeology looks like its potentially useful, but removing all the monsters? Fck you R2/7th Road.

    And the 100 stars for Sylph equip? Is that 100 stars on the same scale as what we have now? Or is the scale changed to fit?


    • 100 stars are just cosmetic change. I.e. you have now like 3-star with +350 matk and 3-star +370 matk. After update it will be 35 stars and 39 stars correspondingly.
      Changing skills is huge. This can alter combat big time, like it was with sylphs.

      • 35 and 37 stars, sorry.

    • Rage kiddo having bad hair day. Stop playing wartune if you cant get anything good from it anymore.

      • Again, we have spent time and gold getting useful things, and now those useful free things are replaced with another balen sink (as if they don’t have enough of those already). If you are going to say “Just use BBs”, I’ll point out there’s plenty of things to use those on already.

        That’s not rage, that’s me pointing out a problem with their business plan.

        Unless the new skills have a huge damage boost over the current ones, or if the new equipment requires Knighthood to do the new dungeons, AND the equipment is a vast improvement over red, I’ll probably not do class advance quests.

      • Equipment is like 10% better (base stats). Talents now seems like a direct boost – no special passives here, so no tactics – pure cashing.

    • The stats at 100 stars are exactly the same as the current stats at 10 stars.. A gold sylph equipment pre patch is 1k max patk/matk.. post patch 100 stars is 1k patk/matk

    • lol

  2. our server has lost guild battles will this patch bring them back or are they a thing of the past?

  3. archaeology and homestead looks very nice, also new city outfit. but i don’t like new talents with balens. also the new eudaemon looks ridicolous in my opinion.
    new mpd? there are already too many mpd to do every day. its boring.
    i have a question: new knight equipment is better than red quality equipment? or is it an evolution/upgrade of it?

    • It’s upgraded red equipment.

  4. So…no more mystery stones?

    • Currently, our daily quota of a boss and mobs are still in effect… they are still being populated in the wilds and are giving mystery stones. In fact, the map I’ve been on was reduced from about 900×900 to 200×200, so finding them seems a lot easier. I don’t know if the spawn is the same with less ground to cover, or if they added to the quantity, but my wilds party and I have no problems finding them now.

  5. u can get a vid with the new eud skills and the new character skills ?

  6. o.O did dey just use avatar Ang’s profile pic for a talent display?

  7. The highest refining grade for Sylph Equipment has been changed from [10 stars] to [100 stars]
    about that what happends now if i have all 10 stars , will they change it to 100 oer i stay at 10 after patch. ty

    • Mine were all 10s, after patch they are at 80… so we get a little wiggle room to do upcoming events.

      • As I said, all of my equipment had 10 stars pre-patch. But, I checked again and it appears that blue equipment converted to 40 stars and purple to 80 stars (what I reported initially). I had nothing above purple, so I can’t tell you the conversion for those.

  8. plzz tell if you know bcoz i gave 4 sylphs full refined equipment and i need to know what will happend

    • That question was already answered:

      “The stats at 100 stars are exactly the same as the current stats at 10 stars.. A gold sylph equipment pre patch is 1k max patk/matk.. post patch 100 stars is 1k patk/matk”

  9. About the Knighthood, is it exclusive to Knights? Nothing is mentioned about Archers or Mages

    • no no, Knighthood is a rank kind of like the Queen of England can knight any person 🙂

    • Why is there no archerhood?

  10. The new city:terrible.No longer monsters at wilds:what about titiles?New eudaemon:first time I saw it I thought it was a troll,doesn’t R2 knows what a Bunny Girl is?I would prefer a half naked Bunny Girl over a a freaky girl with a creepy head.This Eudaemon is more different from Dragon Whisperer than Lord Panther was.I don’t mind the rest.

  11. Titles… do we lose our hard earned mosnter kill titles as monsters are no long in wilds?

    • The monsters are still there… at least for now… as are the titles for them.

      I believe the monsters they were referring to are the OLD ones, back when we used to go searching to find junk equipment to enchant for CQs, etc.

    • No, just like we didn’t loose old bg titles.

      Jessica Rabbit. Ring a bell 😉

  12. so is knighthood only for knights?

    • OFC NOT.

      • AND After upgrading, a character’s gear enchantment, holy forge and refining levels as well as gems will be kept.

  13. 5. Skill effects for the advanced guild skill ‘Demonic Region’ have been changed to “Guild BOSS Battle Attributes +1%.”

    is already battle attributes

  14. I hope that also all the titles learnt from soon abandoned things will be removed, like all the rambler/bard/defensor titles got from wild monsters. Wouldn’t be fair to leave them though I understand the blame for all the time we spent gaining them!

  15. “Previously, players might find some features missing because they leveled up too fast.”

    If they didn’t jack the World Prosperity up from 100% to 1000% maybe players wouldn’t have to worry about leveling up “too fast.” It’s a bit sad how there are level 80 players running around with under x100k BR as it is because they’re not wallet warriors buying everything they need to get by.

    • they should give all to all FREE. I believe!

  16. For selling eudaemons – The post mentions that the player will receive 80% green and blue flames used on the eudaemon after selling it. Does the player also get 80% purple and orange flames if used on the eudaemon? Also, does the player get the eudaemon refining materials used? (i am guessing no to the refining materials but i want to be sure)

    Thanks for any replies

    • My son has a toon on S4-he had two sacred knights, he told me last night 9-20-2016 that the blood of zeus,enchantment stones,and skill books were all returned to him. So hopefully this will still happen when we do get the update as well.

  17. Thanks for posting this info-questions though- ofc any news on when the rest of the servers are gonna get this and also does the “monsters” include all bosses and elites as well?

  18. There´s no mor spot for the sylphs in the farm anymore?

    • Yep I think R2 forgot about the sylph’s pedestals, I went to S4 and checked it out-I went both to farm and pasture and didn’t see any spots for our sylph’s or our mounts either.

      • its a shave, ´cuze it was a good way to keep ours non active sylphs. =/

  19. Quick question: removing mobs in the wilds makes the radar useless. Is there a new option in the Spirit Covenant pack or will the cost be lowered? If nothing of the two things, it seems a little robber to me! 😀

  20. When is the update coming?

  21. With stat caps moving to 100, will refining bump by 1, 10, or something in between? If it stays at 0-1, this is a huge refining cost increase.

  22. Based on what I’ve seen, it looks like the new stuff was devised to try and keep players in the game longer. I was all excited about seeing that I had a house but that quickly went out the window when I saw what was needed just to get furniture and other decor items.

    For some players its like a messy drink in the face. Gold Refinery, Warehouse and Cottage removals probably did a serious blow to players especially considering how much gold and time went into upgrading to their max levels.

    The same goes for the reduced requirement of obtaining your first sylphs…meh; would have been nice if it were like that before but its just me. The patch is interesting in itself but not perfect.

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