Hi everyone, in this article I share with you the data I have collected showing the "per level rewards" that you can get with Willpowers & Eudaemons inside Eudaemon Patrol's…
Symbiosis Stones Costs per Level Table REFERENCE
Hi everyone! In this post I want to share with you the Symbiosis Stones costs and stats per level for Wartune’s Dragonchant and main character stats sharing.
Dragonchant starts with level 1 in all Symbiosis fields and in the table below I share how many stones it costs to increase each level and the attribute gain:
Note: for newer players currently the 2 main sources of Symbiosis Stones are the 99 Event Exchanges which repeat every event cycle and doing 2 x Time Rifts each day (get a stronger player to help you complete that).
TABLE: Symbiosis Stones Costs per Level
Also note that 1 x Symbiosis Stone will give 10 EXP, so for level 2 which needs 20 Experience you need just 2 Stones.
| HELMET Symbiosis | EXP Needed | Symbiosis Stones cost per level | Stat sharing % |
| Starts at Level 1 | – | – | 9% PATK |
| Level 1 to Level 2 | 20 | 2 | 10% PATK |
| Level 2 to Level 3 | 100 | 10 | 11% PATK |
| Level 3 to Level 4 | 150 | 15 | 12% PATK |
| Level 4 to Level 5 | 300 | 30 | 13% PATK |
| Level 5 to Level 6 | 450 | 45 | 14% PATK |
| Level 6 to Level 7 | 600 | 60 | 15% PATK |
| Level 7 to Level 8 | 800 | 80 | 16% PATK |
| Level 8 to Level 9 | 950 | 95 | 17% PATK |
| Level 9 to Level 10 | 1100 | 110 | 18% PATK |
| Level 10 to Level 11 | 1300 | 130 | 19% PATK |
| Level 11 to Level 12 | 1500 | 150 | 20% PATK |
| Level 12 to Level 13 | 1700 | 170 | 21% PATK |
| Level 13 to Level 14 | 1900 | 190 | 22% PATK |
| Level 14 to Level 15 | 2100 | 210 | 23% PATK |
| Level 15 to Level 16 | 2300 | 230 | 24% PATK |
| Level 16 to Level 17 | 2500 | 250 | 26% PATK |
| Level 17 to Level 18 | 2700 | 270 | 28% PATK |
| Level 18 to Level 19 | 2900 | 290 | 30% PATK |
| Level 19 to Level 20 | 3100 | 310 | 32% PATK |
| Level 20 to Level 21 | 3300 | 330 | 34% PATK |
| Level 21 to Level 22 | 3500 | 350 | 36% PATK |
| Level 22 to Level 23 | 3700 | 370 | 38% PATK |
| Level 23 to Level 24 | 3900 | 390 | 40% PATK |
| Level 24 to Level 25 | 4100 | 410 | 42% PATK |
| Level 25 to Level 26 | 4300 | 430 | 44% PATK |
| Level 26 to Level 27 | 4500 | 450 | 46% PATK |
| Level 27 to Level 28 | 4700 | 470 | 48% PATK |
| Level 28 to Level 29 | 4900 | 490 | 50% PATK |
| Maximum | Max | Max | Max |
I have also prepared a large compilation picture with all the levels which I also share below (it’s a large file so click on it to enlarge). This serves as both proof for the table above as well as reference archive in case things are changed in the future.
Cumulative Costs Table
And here I have prepared a table showing the cumulative costs for Symbiosis Stones from start to maximum level:
| Cumulative Table | Symbiosis Stones Cumulative costs |
| Starts at Level 1 | – |
| Level 1 to Level 2 | 2 |
| Level 1 to Level 3 | 12 |
| Level 1 to Level 4 | 27 |
| Level 1 to Level 5 | 57 |
| Level 1 to Level 6 | 102 |
| Level 1 to Level 7 | 162 |
| Level 1 to Level 8 | 242 |
| Level 1 to Level 9 | 337 |
| Level 1 to Level 10 | 447 |
| Level 1 to Level 11 | 577 |
| Level 1 to Level 12 | 727 |
| Level 1 to Level 13 | 897 |
| Level 1 to Level 14 | 1,087 |
| Level 1 to Level 15 | 1,297 |
| Level 1 to Level 16 | 1,527 |
| Level 1 to Level 17 | 1,777 |
| Level 1 to Level 18 | 2,047 |
| Level 1 to Level 19 | 2,337 |
| Level 1 to Level 20 | 2,647 |
| Level 1 to Level 21 | 2,977 |
| Level 1 to Level 22 | 3,327 |
| Level 1 to Level 23 | 3,697 |
| Level 1 to Level 24 | 4,087 |
| Level 1 to Level 25 | 4,497 |
| Level 1 to Level 26 | 4,927 |
| Level 1 to Level 27 | 5,377 |
| Level 1 to Level 28 | 5,847 |
| Level 1 to Level 29 | 6,337 |
| Maximum | Max |
And once everything is maxed out you will have level 29 in all “equipment slots” each of which is responsible for one specific attribute:
- Helmet will give 50% sharing for Attack
- Necklace will give 50% sharing for HP / Health
- The ring will give 50% sharing for PDEF
- The jewel will give 50% sharing for the other defense – MDEF
- The armor will provide 50% sharing for Block
- And finally the weapon will provide 50% sharing on Crit
Matched Links from DolyGames Sites / Google
NOTE:
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![[Patron Exclusive] My BEST Dragonchant Skills Selection (2)](https://wartune.dolygames.com/wp-content/uploads/2019/07/Patron-Exclusive-My-BEST-Dragonchant-Skills-Selection-2-248x162.jpg)

I like the long term br stuff…….goodness
Cosmo, for a maxed out tune in smelting stones and symbiosis which class would be stronger? kh or dragonchant
Hi those 2 things make both the main char and Dragonchant stronger due to stat sharing and generally we pick main hero or Dragonchant based on what we need to do – not because of their BR – they have totally different purposes. In recent patches though Dragonchant has been favored with new features as it was the newest addition to Wartune. But if the main hero is weak Dragonchant will be weak too (although with newer players Dragonchant tends to have a much higher BR than main hero).
Cheers,
COSMOS
that’s a really tough question to ask. one reason because the question you’re asking doesn’t seem specific enough. because do you want to include everything on both sides? and I mean EVERYTHING. or just some things like stat only? and yea…cosmos has a point on the skill choice that fits the situation were doing. I prefer dragonchant a little bit more because unlike the knighthood passives. some of them are not RNG passives. which I prefer for consistency
copy this pagine not permission
please for traducion for portuguese from symbiosis
This is not accurate as far as stats sharing goes (it may have changed). The stat sharing is ‘literally’ the gear piece itself, not this nonsense about “helmet is 50% ATK”
Helmet gives a bit of PDEF and MDEF and some refines (excluding holy forge right now but that obviously counts). I have 100 PATK from refines and gained 1 PATK from 1% (9% – 10% symbiosis) and have 100 MDEF refine so gained 1 MDEF (as well as 15 MDEF from actual enchant of gear) and 15 PDEF (just from enchant of gear). I gained nothing else.