Q: How does someone who worked for everything respect someone who just paid for it?
Hi everyone! Recently someone commented this question “How does someone who worked for everything respect someone who just paid for it?” which I found to be interesting (speaking about Wartune only!) and so I decided to make this Q&A post to give my version of the answer and then everyone can discuss in the comments about this subject.
First, I will give the short answer, which I replied with on that comment, but then I want to get into some other angles.
A: Because those who paid also worked for their money and those are the people who pay for the game allowing everyone else to play for free.
That said I am actually going to argue against myself also a little bit.
The “Journey” Argument
The “against” argument is that a player who is playing a long time puts in a lot of effort, grinding, thinking, analyzing, reading and sculpting his or her character to be the best it can be. The player also creates friendships (+ teams / parties) and nurtures relationships which all help to progress. And some challenges or tasks can take some months to achieve thus the good feeling once you get there after putting in all the effort. So if someone shows up out of the blue and just buys that “destination” that seems unfair.
Note though that if you buy a golden medal and hang it in your apartment you would still never be able to buy the feeling of achievement of the person who put in years of effort to achieve that golden medal. So one argument is that while things can be bought, the feeling of achievement that you deserved or the relationships / friendships you built can never be bought.
So let’s use a recent example from Wartune that actually happened – the Tattoo system. Since it’s introduction many players gathered Henna and Advanced Henna very carefully and then used my analysis to use the correct amounts for the highest efficiency during events slowly working towards maxing out their Tattoos. This process took many months until one day Wartune moved forward and started giving out large quantities of Advanced Henna in easy rewards allowing everyone to easily raise their Tattoos. So a casher Wartune player especially was easily able to max them out in a short time after this happened.
On one side the player who spent months working on it might feel disheartened, but I would argue that you did that together with your friends – everyone did it together over time and everyone had fun and so your (and my) satisfaction came from going through that journey and finally achieving that destination. And that’s something nobody can buy.
The “Grand-Strategy” Argument
Then there is an interesting angle if you allow RL to be part of the game strategy. It goes like this:
Say you decide that you are going to spend an average of 5 hours per day on improving your character. Most Wartune players would do that by completing various quests/events and trying to increase the Battle Rating every day or regularly. But, what if you use 2 hours out of those 5 hours to babysit or deliver newspapers or create a program for an online client or some other one-off or part time job. And say you receive $7.50 per hour so for the 2 hours that makes $15. You still spend the remaining 3 hours on your character but now you have $15 in exchange for the 2 hours of some service that you did. This $15 now can be used intelligently in Wartune collecting several balen recharge and spend event rewards and maybe even getting items like VIP or Spirit which are hard or impossible to get for free, thereby boosting your character development significantly.
So this “grand-strategy” argument would say that a player who allocates those 5 hours to some work + rest playing is much more efficient than the one that spends the full 5 hours playing.
The “Player Type” Argument
This argument observes objectively that there are many different types of people who play games. There are people who have more time or can play more which we often call super active players and there are those who are busy on other projects and/or their family and let’s say they can only play 1-2 hours, which we call casual players.
We agree I hope that everyone has the right to play and have fun.
Based on that we can also see that a casual player could never beat the super active directly, so to “compensate” for their absence sometimes casual players would recharge in Wartune to get the items they want which they did not have time to get via playing.
That way everyone manages to play and have fun.
Note: naturally the most dangerous players in this system are those who are both super active and have the financial means to recharge a lot. This could be, for example, very smart individuals who manage to be very successful in their jobs achieving high results with not-so-may hours allowing them a lot of free time to enjoy anything they wish. Naturally there are very few such people as it is hard to achieve that level (although I think everyone should strive for it).
The “Game Support” Argument
Finally, there is the solid argument of supporting the running of Wartune (or any other similar system game). Wartune and other such games are free to play and majority of players are free players. However, to run all this the companies involved require regular investments (e.g. new patches) and monthly payments of equipment and staff. This is a very expensive operation and the money has to come from somewhere.
In this business model the money comes from “cashers”. These are usually a small % of the players who are able to recharge balens. In exchange for their contributions they usually receive game items faster that everyone else making them a lot stronger.
So some players see this as unfair and are negative towards cashers, but I always try to remind people that without cashers the game would simply not exist, so everyone should be grateful to them. This does not mean that everything is OK – there must be a healthy balance so that everyone can enjoy and this balance is hard to achieve, which is why when they hire poor quality professionals who also don’t understand Wartune and who make mistakes or add badly designed systems it pi$$es the cra*p out of players.
So what do you think about this Wartune discussion – share your opinions in the comments below.
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