Hey guys, the other day I was thinking why are there always the same 3 classes in so many places and including Wartune? Did designers just become lazy and lose their creativity or there is some science behind having just 3? So I setup a poll on this and present here the results:
The Poll Question, Options and Votes:
The question I asked everyone was: Do you like the 3 Wartune Classes or we should have more?
And the following were the options I gave to people for voting (and it was not set as a multiple choice allowed poll, so players could only select 1 choice):
No! Why 3? Why not 10 of all kind of different stuff?
Yep! The 3 classes are great – no problems!
Indifferent – both happy with 3 and happy if more or less.
Total Voters: 399
The Poll Results on Wartune Classes:
The winner of the poll was technically the wish to have many classes, much more than 3, but, surprisingly, also on a very close 2nd place was the vote of being happy with the 3 classes! And last is 21% of voters who were indifferent and could play with any amount of classes.
So what we get is 1/5th don’t care and the rest are divided in half! Pretty surprising / amazing result – i totally did not expect that. I thought one choice would be a clear winner.
What does Cosmos think?
I am super supportive of far more than 3 classes and the only reason for that is to have a bigger variety which forces much more strategic playing. Like imagine if each class is really good against 3 others, bad against 3 and average for 4 – that could get a lot more interesting and less predictable on tournaments. But i do recognize that, especially for people who are already bad at balancing classes, it would be a nightmare to try to balance 10 classes. Still, that said, if a professional team had to do it they would do an amazing job and all players would benefit.
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