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[Patch 6.3] Imperial War Guide

Hey guys, there are parts of the Wartune Patch 6.3, like Imperial War, that we cannot access, so for these cases we refer to the guides which were published at R2, in this case by MemoryLane2. Here it is:

Imperial War

Two armies confront each other, the conflict intensifies. Flags are raised, fluttering in the wind. A horn sounds, drums ring out in eerie rhythm. A great war is brewing…
New Guild battle – Imperial War is about to begin. Take up your weapons and brace yourselves for all that awaits! Join and win, it’s as simple as that.

1. The event is on a quarterly basis. Each session lasts for a quarter year (ie: January – March, April – June, July – September, October – December). The Imperial War takes place once a week. Season ranking rewards will be settled during the last week of March, June, September and December. Points and rankings will reset after settlement.

2. Imperial War unlocks every Saturday from 20:00 to 21:00. Once a guild reaches 15,000 points the war will end early.

3. Since the guild battle occurs on Saturday, the Guild Leader (and only the Guild Leader) can enroll the guild between Sunday and Friday. After signing up, the Guild Leader will not need to sign up again until the season ends. Signing up costs 1M Guild Wealth.

4. Matching Rules

  • For the first round, the system will randomly match all guilds.
  • For following rounds, guilds will be matched based on 3 conditions (matching priority from high to low: winning rounds – points total – Guild Battle Rating).

5. Imperial War Rankings: All participating guilds have 0 points at the beginning of the season. Guilds will be ranked according to the result of each round (ranking priority from high to low: winning rounds – points total – Guild Battle Rating).

6. Victory & Failure

  • During set time, as long as a guild reaches 15,000 points the war ends.
  • When time runs out, if no guild can reach the required amount of points, then the guild with more points wins.

7. Point Earning
Higher quality posts award more. Players can hover their mouse over the post to view corresponding reward info.

  • Guilds will be awarded with large quantities of points the first time they occupy a post.
  • Guilds will receive points for continuously occupying a post.
  • After occupying a post, players can search the post for treasure. Hunting treasure in the post yields Yarama Coins and points.

8. Reward Each Round:

  • Every time the guild battle ends, Yarama Coins will be distributed based on victory and failure.
  • Yarama Coins may be obtained by treasure hunting in the post.

Yarama Coins: Used to exchange for various materials (such as holy forge materials, mount cards, Mount Training Whips and Mahra).
Yarama Coins will not be reset and can accumulate over time.

9. Bye-battles
For each season, if the number of registered guilds is an odd, when the first round starts, there will be no enemy for the guild with lowest Battle Rating. For following battles, the last ranked guild will have no enemy. The guild with no enemy wins automatically but with only 75% of regular rewards and a guaranteed 10,000 points.

Gameplay Info
A. Players can click the event icon on top of the game screen to enter the Imperial War, check qualifications for participation, or exchange for rewards.
B. The Imperial War Panel:

Name: Imp1.jpg Views: 2244 Size: 211.1 KB

As Shown in Picture


1 Name: Imp2.png Views: 2223 Size: 20.5 KB Event Duration this Round
2 Name: Imp3.png Views: 2221 Size: 31.7 KB Remaining Rounds this Season
3 Name: Imp4.png Views: 2222 Size: 48.2 KB My Guild’s Registration
4 Name: Imp5.png Views: 2217 Size: 63.5 KB Click the Icon to Enter the Battle
5 Name: Imp6.png Views: 2207 Size: 8.1 KB Click the Icon to See Members Who are Qualified for the Event
6 Name: Imp7.png Views: 2204 Size: 8.8 KB Click the Icon to Check Guild Point Ranking this Season
7 Name: Imp8.png Views: 2198 Size: 8.4 KB Click the Icon to View Guild Opponents this Round
8 Name: Imp9.png Views: 2193 Size: 8.3 KB Click the Icon to View Victory/Failure and Season Ranking Rewards
9 Name: Imp10.png Views: 2191 Size: 7.8 KB Click the Icon to Get Help for the Event

C. Enter the Imperial War Panel

Name: Imperial war 1.jpg Views: 2279 Size: 238.4 KB

1. Players have 5 minutes to prepare before the event starts. The map displays for full-screen and the Spawn Points can be found on each side of the map. (See and in the picture.)

2. Imperial Post: There are a total of 35 posts. Occupy The Imperial City for double point rewards. There are 5 post quality: Copper, Silver, Gold, Diamond and The Imperial City. (As shown in the picture: Posts on line 1 are Copper quality; line 2 Silver; line 3 Gold; line 4 Diamond; line 4 The Imperial City.)
Players can only move Up, Down, Left, or Right to occupy the posts. Each post can hold up to 4 players. Players may move on their own. When a player leaves a post, the post will be vacated and members from the guild may enter to keep the post. Players can click the post the view the occupier of the post.

3. Post Battle: Players that are close to the enemy post can launch attacks and enter battle. Nearby teammates may come to help. Up to 8 players may contend for a post (4v4 battle).The ownership of a post is dependent on the battle result.

4. Victory & Failure:
If the attacking party wins, surviving players can enter the post to occupy it; dead players return to the Spawn Point and their Energy increases to 100; if the attacking party fails, the defending party can keep the post. Dead players return to the Spawn Point and their Energy increases to 100. The bonus Energy will add to the original amount, up to 500. (If the system distributes Energy to a player before s/he dies, and total Energy has already reached 500, then Energy for the player won’t increase after death.)
Players can attack a post adjacent to their own. To respond, players nearby may attack or defend. Battle will not be triggered for teammates who are also on the attacker’s post, but they can join the battle if they want.

5. Other Imperial War Features:

  • Stands for Guild Energy this round. Every Guild has 500 Energy at the beginning. Each action costs 100 Energy. 300 Energy will recover for the after 30 minutes, 400 – 40 minutes later and 500 – 50 minutes later. (Hover the mouse over the Energy to view details.)
  • Energy can be purchased using Balens (Click “+” to buy). There’s no purchase limit for Energy.
  • Character Inspiration: Name: Imp12.png Views: 7430 Size: 13.0 KB Players can click the icon and spend a few Balens to use this feature. Character Inspiration will boost all stats for the character. Character Inspiration bonuses can be up to 50% and stack with Post Inspiration. Inspiring effects last until the end of battle.
  • Post Inspiration: Name: Imp13.png Views: 7434 Size: 14.1 KB Players can click the icon and spend a few Balens to use this feature. Teammates will have all stats increased as long as they occupy the post. Character Inspiration bonus can be up to 50% and stack with Character Inspiration. The inspiring effects will vanish once the post is occupied by enemies. There is Inspiration cooldown. Players can inspire every 5 minutes. Character Inspiration and Post Inspiration will both trigger cooldowns.
  • shows the number of players each party has, point progress, and the number of posts each party occupies.

6. When the Treasure Hunt Cooldown is over, players can hunt for treasure in the post they occupy. Right after finishing a treasure hunt, players will receive Yarama Coins and points according to the post quality. Successfully occupying an enemy’s post will reduce own party’s Treasure Hunt Cooldown by 60 seconds. Winning a battle will reduce own party’s Treasure Hunt Cooldown by 30 seconds. Only surviving players who have won will have their Treasure Hunt Cooldown reduced, dead players won’t. For a whole event round, each player may have their Treasure Hunt Cooldown reduced by 20 minutes at most.

7. Imperial War Skills:

  • Name: Imp14.png Views: 7419 Size: 8.0 KBUltra Speed: Move to any post once despite distance. Restriction: Post must be unoccupied.
  • Name: Imp15.png Views: 7411 Size: 8.7 KBDisturb: Increases a random enemy’s Treasure Hunt cooldown by 60 seconds.
  • Name: Imp16.png Views: 7404 Size: 8.5 KBSudden Strike: Attacks any post despite distance. Restriction: The user must occupy a post first.

The 3 skills are free the first time players use them. If players want to use them more than once, they will need to click “+” on the skill icon and use Balens to purchase attempts.

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  1. nice

  2. lol bs

  3. I dont understand this energy up to 500. Is energy consumed when moving from post to post, or?

    please elaborate on it

    thanks for the great work

    • 1 Post – 100 Energy

      It’s a joke. Removed normal GB so you have to play this one only and when you run out of energy you can go outside and take a hike and come back and you still won’t have energy, UNLESS – here’s the kicker, you spend balens to recharge!

      WOW! Great move.

      • i also heard a bunch of other players complain about this event

  4. Is this only taking place in the own server or is it crossserver?

    • usually everything is cross server nowadays

  5. See event is quarter with Jan-March…does this mean that this event wont start til January?

  6. they should just not add new stuff instead increase the max levels of stuff like gems and resist gems and stuff like that

  7. worst event ever 🙁

  8. sorry this new imperial war is lame ,, we even won and it sucked,,,

  9. this event is rubbish bring back old csgb fix those bugs change rewards

    the new system is retarded like r2

  10. Everyone hated it. After first few minutes it was boooring untill the 30 minute mark. Sure possible to “buy in” but even doing that would not change the outcome.
    Alltho the rewards are nice.
    Olg guild battle was stupid laggy and it was a Blitz. But the new is horrible

  11. Congratulations man great work I’m Brazilian and played legend online more due to poor administration I came to play wartune I started in the opening of the server 684 and due to his blog I understand the game well thank you very much for it

    • thank you

  12. Itll be good to know the max. member amount who can participate

  13. كويس

  14. Question about rewards. I am a guild Gm and since once a guild is registered all eligible members are automatic participants do all members receive rewards whether they actually enter the war or do they need to show up to get rewards? In the old Guild Battle format every participant received rewards, some anyway, even if they didn’t show up but were listed as a participant. So do all participants, guild members, get rewards even if they don’t show due to time zone or other RL issues.

    • As far as I am aware you must enter the IW to get rewards.

  15. Just a quick update, in case newer or returned older players hit this page for information.

    On Kongregate S17 our guild gets rewards for members that are not online to participate, apparently, and from what my GM is saying that is a recent change.

    Also, while you can spend to refill some energy, it also recharges over time, though I haven’t checked to see if you must remain in the battle the whole time to receive the recharge. I’ll check next weekend.

    • Thanks for sharing! 🙂

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