Hey guys, after we got the 4.5 patch, the red quality sylph equipment was added which was unnoticed by many players so here is a short guide on it. A special…
Level 80 Red Equipment Guide
Hey guys, months ago Chinese Wartune received the new Level 80 Red Equipment which gives huge Battle Rating but takes lots of time to make. In this article we are going to share all aspects of the level 80 red equipment to help everyone prepare and understand all things about it.
Preview of Red Equipment:
Here is a preview of what the red equipment looks like for each class.
Knight Equipment:
Archer Equipment:
Items required to make a red equipment piece:
- 15 Million Gold to Synthesize per piece.
- Class Level 8 (Dragon Sword Master, Dragon Bow Master, Dragon Soul Warlock)
- Holy Cast Level 2 and Grade Level 2 per piece
- x300Titan Stone
- x300Steel Titan Fragment
- Level 80 Piece enchanted max
You need x300 Titan Stone and Steel Titan Fragment per piece which can acquired in the “Narrendra Dungeon” which unlocks once you reach Class Level 8. After turning your piece into red, the enchants, refinement and sockets resets.
“Narrendra Dungeon”
Dungeon Requirements:
- Class Level 8
- Each player at least 1 Million Battle Rating to pass the dungeon.
- x8 Players (4 Per Team)
Rewards:
- Titan Stones
- Steel Titan Fragments
- Gold 6 Million +
- EXP 10 Million +
- Vulcan Anvil (Required material for Red Equipment Holy Cast)
- Vulcan Pliers (Required material for Red Equipment Holy Cast)
The Dungeon:
Once you reach Class level 8, you unlock this dungeon which is possibly the last dungeon in Chinese Wartune up to now. The reason why you need 700k to 1 Million Battle Rating players is because the dungeon monsters are hard themselves. This battle rating may sound crazy but the patch that comes before 4.0, will give you that good battle rating. Even me, a 350k Battle Rating could not get the slightest damage to the first monster. Unlike regular dungeons, this dungeon is divided into 4 maps which has it’s own BOSSes and monsters. Up to eight players are allowed in the dungeon. The eight players will be divided evenly into two teams which will be explained below.
Map 1: Black Dust Mountains
Intro: In this map, there is a monster territory and BOSS territory. You have to clear all of the monsters in order to attack the BOSSes!
Monster: Each Monster has random buffs which can effect the players battle. Once all of the monsters are defeated, you can enter the BOSS territory.
BOSS: There are two BOSSes, one of the BOSS does physical damage while the other does magical damage. The BOSSes switch their battle team every 10 rounds. If one team dies, the team has to re-challenge the BOSS which kind of sucks since the BOSSes HP resets. Both of the BOSSes must be defeated in the same round, otherwise the BOSS that dies will respawn.
Map 2/Map 3: Tunnel of Remains
Intro: The two teams will each receive either the second or third map after clearing the first map. The second map is Ice Zone and the third map is Flame Zone.
Monster: In the Ice Zone, the monsters will cast a freezing effect on players during battle. In the Flame Zone, the monsters will cast a burning effect on players during battle (HP Decrease 25-50%).
BOSS: Before attacking the BOSS, both of the teams have to clear all of the monsters. There are two BOSSes, the Flame BOSS and the Ice BOSS but this time, the BOSSes do not switch teams since the teams are in different maps. The team that defeats a BOSS will receive a victory and will be taken out of the battle. The finished team will have to wait on the other team that is battling the BOSS before entering the next map.
Map 4: Ruined Hall
Intro: Both teams will have have a different respawn area and different monster territory.
Monster: The monsters in this dungeon are random meaning their could be monsters from Map 1 in this Map. Both teams must clear their monsters to arrive to the BOSS area.
BOSS: You know how the Dragon Invasion BOSS resets it’s HP once all the players die? Same logic in this BOSS except that there are two teams attacking. If a player dies, he or she can respawn and continue attacking but if the entire team dies then it is not possible to fight the BOSS anymore and the victory will depend on the performance of the other team.
Holy Cast for Red Equipment:
Once you upgrade you equipment to red, you can go further in Holy Casting which is called Advanced Holy Casting. For the orange equipment, you can see that the holy casting is in orange while in the red equipment, it is red. To be able to holy cast red equipment, you firstly need to max out holy cast for the Orange Equipment. The two items required for Holy Casting Red Equipment are Vulcan Pliers and Vulcan Anvils which can be obtained from the Narrendra Dungeon mainly which is a good thing since you can’t get Vulcan Stove/Hammers from dungeons. You can get around 3-5 Vulcan Pliers/Anvil per day. Per Holy Cast it costs x3 Vulcan Anvil and x3 Vulcan Pliers.
Where else can I get Titan Stones/Fragments/Vulcan Pliers/Anvil?
Class Wars Shop:
- x1 Titan Stone for x10 Glory Crystals
- x1 Steel Titan Fragment for x10 Glory Crystals
- x1 Vulcan Pliers for x10 Glory Crystals
- x1 Vulcan Anvil for x30 Glory Crystals

Titan Wars Shop:
- x1 Titan Stone for x10Titan Crystals
- x1 Steel Titan Fragment for x10Titan Crystals
- x1 Vulcan Pliers for x10Titan Crystals
- x1 Vulcan Anvil for x30Titan Crystals
Mystery Shop:
Titan Stones are the only thing I saw that was available in Mystery shop but others may/may not be there. One Titan Stones Pack costs 500 Balens/Bound Balens which has x100 Titan Stones.
Short Calculations:
- 2,400 Titan Stones in total for all 8 Pieces.
- 2,400 Steel Titan Fragments in total for all 8 Pieces.
- 3,640,186,080 Gold to Enchant all 8 Pieces (Nearly 455 Million Gold per piece.)
- One month maximum to gather x300 Steel Titan Fragments and Titan Stones from Narrendra Dungeon.
- 16 Socketing Rods to unlock all sockets in all 8 Pieces of Equipment (2 Sockets are already open).
Refining your Level 80 Red Equipment:
Level 80 Archer Red Equipment Stats Per Piece:
Ruler of Supreme Hell Helmet:
|
|
PDEF: 542 (The Orange Equipment has 452 PDEF)
MDEF: 542 (The Orange Equipment has 452 MDEF)
Damage Dealt +500 |
Ruler of Supreme Hell Brooch:
![]() |
HP: 2,140 (The Orange Equipment has 1,783 HP) Damage Dealt +500 |
Ruler of Supreme Hell Armor:
![]() |
PDEF: 674 (The Orange Equipment has 562 PDEF)
MDEF: 674 (The Orange Equipment has 562 MDEF)
Damage dealt +500
|
Ruler of Supreme Hell Crossbow:
|
PATK: 926 (The Orange Equipment has 772 PATK)
+10 bonus rage points following each action.
|
Destruction of Supreme Hell Ring:
|
HP: 1,237 (The Orange Equipment has 1,031 HP)
Chance to reduce rage consumption of a skill by 50% |
Sanction of Supreme Hell Ring
|
HP: 1,237 (The Orange Equipment has 1,031 HP) |
Profound Ruler’s Callousness Jewel:
|
PATK: 552 (The Orange Equipment has 460 PATK)
Crit damage received reduced by 10%, not applied when battling players.
|
Profound Ruler’s Bloodlust Jewel:
|
PATK: 552 (The Orange Equipment has 460 PATK)
Ignores an enemy’s 1,000 PDEF points.
|
Level 80 Mage Red Equipment Stats Per Piece:
Pontiff of the Transcendent Hat:
|
PDEF: 542 (The Orange Equipment has 452 PDEF)
MDEF: 542 (The Orange Equipment has 452 MDEF)
Damage Dealt +500
|
Pontiff of the Transcendent Abyss Soul Brooch:
|
HP: 2,140 (The Orange Equipment has 1,783 HP)
Damage Dealt +500
|
Pontiff of the Transcendent Abyss Soul Robe:
|
PDEF: 402 (The Orange Equipment has 335 PDEF)
MDEF: 958 (The Orange Equipment has 798 MDEF)
Damage dealt +500
|
Pontiff of the Transcendent Abyss Staff:
|
MATK: 926 (The Orange Equipment has 772 MATK)
+10 bonus rage points following each action.
|
Domination of the Transcendent Abyss Ring:
|
HP: 1,237 (The Orange Equipment has 1,031 HP)
Ignores an enemy’s 1,000 PDEF points.
|
Darkness of the Transcendent Abyss Ring:
|
HP: 1,237 (The Orange Equipment has 1,031 HP)
Chance to reduce rage consumption of a skill by 50%
|
Transcendent Pontiff’s Authority Jewel:
|
MATK: 552 (The Orange Equipment has 460 MATK)
Crit damage received reduced by 10%, not applied when battling players.
|
Transcendent Radiance Authority Jewel:
|
MATK: 552 (The Orange Equipment has 460 MATK)
Ignores an enemy’s 1,000 PDEF points.
|
Level 80 Knight Red Equipment Stats Per Piece:
Extraordinary Holy King’s Helmet:
|
PDEF: 542 (The Orange Equipment has 452 PDEF)
MDEF: 542 (The Orange Equipment has 452 MDEF)
Damage Dealt +500
|
Extraordinary Holy King’s Soul Brooch:
|
HP: 2,140 (The Orange Equipment has 1,783 HP)
Damage Dealt +500
|
Extraordinary Holy King’s Armor:
|
PDEF: 402 (The Orange Equipment has 335 PDEF)
MDEF: 958 (The Orange Equipment has 798 MDEF)
Damage dealt +500
|
Extraordinary Holy King’s Sword:
|
PATK: 926 (The Orange Equipment has 772 PATK)
+10 bonus rage points following each action.
|
Extraordinary Holy Judgement Ring:
|
HP: 1,237 (The Orange Equipment has 1,031 HP)
Ignores an enemy’s 1,000 PDEF points. |
Extraordinary Holy Light Ring:
| HP: 1,237 (The Orange Equipment has 1,031 HP) Chance to reduce rage consumption of a skill by 50% |
Extraordinary King’s Arrogance Jewel
![]() |
PATK: 552 (The Orange Equipment has 460 PATK)
Crit damage received reduced by 10%, not applied when battling players.
|
Extraordinary King’s Will Jewel
![]() |
PATK: 552 (The Orange Equipment has 460 PATK)
Crit damage received reduced by 10%, not applied when battling players. |
Conclusion:
Matched Links from DolyGames Sites / Google
NOTE:
Thanks to Patrons supporting COSMOS Wartune blog & DolyGames gaming portal & the games that I create for people to play for free.Please consider supporting via Patreon.
[mailpoet_form id="2"]


















































![[Patron Exclusive] My BEST Dragonchant Skills Selection (2)](https://wartune.dolygames.com/wp-content/uploads/2019/07/Patron-Exclusive-My-BEST-Dragonchant-Skills-Selection-2-248x162.jpg)

How to remove red equipment as from the last updates doesn’t allow at all?
If you have extra equipment in your bag that you want to get rid of you can recycle it or enchant 1 time and sell it
best of luck,
Cosmos