Hey DolyGames Patrons! This is the FINAL or RESULTS article of the Analysis Series on which Eudaemon has the best damage output, which will allow you to select the most…
Willpowers’ Skill Adjusted Damage Ranking
Hey everyone! I was curious to rank Willpowers from the perspective of single target damage output and here I share with you my analysis & ranking chart:
Bear in mind this is not supposed to be 100% accurate as various assumptions are needed to be added on top of basic skill amount. This does however show the distribution of skills and their damage on a ranking chart showing the placements of different Willpowers when it comes to single target damage output.
CHART: Willpower Damage Ranking
I’ll start straight away by sharing the chart. Note these are “adjusted” damage figures, which is the base plus an additional amount based on various variables such as passive boosts.
TABLES: Willpower Damage Ranking
And just for reference these are the relevant tables and data which I used to make the above chart (i combine my various table into one big one here):
| Willpower & Skill | Base Damage | Adjusted Damage |
| Death Specter :: Delphic: Soul Sucker | 710% | 952% |
| Eagle Warrior :: Delphic: Shredder | 710% | 852% |
| Angel of Light :: Delphic: Rising Sanction | 530% | 753% |
| Angel of Light :: Sky Cleaver | 480% | 682% |
| Void Emissary :: Demonic Judgement | 430% | 671% |
| Death Specter :: Broken Force | 455% | 646% |
| Death Specter :: Magic Infiltration | 455% | 646% |
| Eagle Warrior :: Delphic: Second Assault | 530% | 636% |
| Angel of Light :: Rock Wave | 445% | 632% |
| Death Specter :: Delphic: Energy Fountain | 440% | 628% |
| Angel of Light :: Delphic: Divine Wrath | 440% | 625% |
| Void Emissary :: Firmament Fire | 398% | 621% |
| Death Specter :: Burning Soul | 430% | 616% |
| Void Emissary :: Hell’s Requiem | 380% | 593% |
| Void Emissary :: Fiery Lotus | 380% | 593% |
| Angel of Light :: Slasher | 398% | 565% |
| Death Specter :: Exorcism | 380% | 556% |
| Death Specter :: Magic Oppression | 380% | 556% |
| Eagle Warrior :: Coercion | 455% | 546% |
| Angel of Light :: DART | 380% | 540% |
| Sea Witch :: Delphic: Swift Jet | 530% | 530% |
| Eagle Warrior :: Half-moon Cut | 440% | 528% |
| Void Emissary :: Total Bloodshed | 323% | 504% |
| Void Emissary :: Delphic: Sinful End | 320% | 499% |
| Angel of Light :: Half-moon Cut | 330% | 469% |
| Eagle Warrior :: Assault | 380% | 456% |
| Eagle Warrior :: Attack & Kill | 380% | 456% |
| Eagle Warrior :: Lion’s Roar | 380% | 456% |
| Eagle Warrior :: Wilderness Axe | 330% | 396% |
| Sea Witch :: Waterspout | 380% | 380% |
| Sea Witch :: Blast Wave | 380% | 380% |
| Sea Witch :: Absolute Zero | 380% | 380% |
Misreading Warning
Please do not use this report to say which Willpower is better than another in general. This report looks only at the single target damage output and therefore ignores all other Willpower skills such as shields and heals and any supporting skills.
So this is interesting to use for any situation where you fight one enemy and/or to give you a general idea of the damage capabilities of different Willpowers.
Adjustment Note
As mentioned this kind of an analysis can never be 100% accurate as there are too many factors at play. I’ve just implemented some basic assumptions to adjust base skill damage output to take into account some factors such as increased stats from passives, other damage increases and/or crit damage increases.
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Death Specter – Delphic Soul Sucker 710% -> 952% – Here is a Question – where did Death Specter got a multipluer of 34% when it only has 20% Atack bonus from his passive?
P.S. Very interesting article though.
Hi, i have also factored in an assumption for his bleed effect
Yes bleed should be taken into account! But wouldn’t it be more accurate to how it like this :
710% (910% if bleed occure) -> 852% (1150% if bleed occure) then?
Hi, if you are doing a comparison analysis between 2 characters where one does 50,000 damage and the other does 49,000 but has also let’s say 20% chance to do 10,000 additional damage then mathematically you just do 10,000 x 0.2 = 2,000 extra damage each turn and compare the character 1 of 50,000 with character 2 of 51,000 (49,000 + 2,000)
As you wish. Didn’t say your were wrong – just shared my oppinion.
Very sorry for any inconvenience.
Really like all the articles. keep up the nice work!
P.S Curiosity bugs me , so maybe you’re so kind to explain why you use multiplier for skills, but not for for Death Specter’s damage passive?
Hi, it is not any inconvenience, I am happy to have the discussion.
Actually for this topic my opinion does not matter, it is an issue of mathematics, I am simply following rules of calculation.
I did not very well understand your question in order to answer it well, but i will do my best to explain. You have a base skill let’s say 100 damage, so if there is also a 20% PATK passive then you do 100 x 1.2 = 120 damage. Then if there is let’s say a second passive with let’s say 50% chance of doing 30 damage, then we modify the formula to be 100 x 1.2 + 30 x 0.5 = 120 + 15 = 135 expected damage per turn.
And thanks for the kind words for my work 🙂
– COSMOS
i think void’s delphic sinful skill is bugged…i had icon showing damage dealt by enemy -20%
more often there are spelling / typing errors, so it could be that the skill is working but showing wrong text
in any case you can help by taking a screenshot and submitting a ticket for game support to report it to the devs
yep done twice, nothing done so far
It is difficult to find the best way to evaluate willpowers due to complexity of passives.
Interesting article but as Cosmos mentioned its one skill and rarely will we use 1 skill.
One approach I used was based on what skills would I pick and then evaluate them based on a 5 skill combination attempting to account for passives/awaken etc. Awaken needs I think a 10 skill combo.
Oddly enough I evaluated 5 skills with 1 delphic then again with the other delphic. I found in testing that even though it seems like the big hitter single delphic is the best in actual use the AOE delphic works best for overall damage.
i.e. a 710% single target hit seems like a pile of damage but 440% to each of 8 targets is effectively 3520% damage. Of course it does not work that way with crit/block/etc but overall it needs to be evaluated.
On a different thread I posted the total % damage by the 5 skill combo without extra effects like passives/awaken etc.
Still not accurate of course but it does start forming a clearer picture from the muddy waters.
Thank you
🙂
love the work
thank you 🙂