Hey guys, here are the Wartune Events 13 September 2016 (article + video):
Mount Training (v-10-300 return) – 3 days
Daily rewards:
Note: Nirvana Phoenix, Meow Queen, Silver Tiger and X- Dragon do not count in this event.
Gold
Tennis Chest
Whips
Real Whips Used
Cumul. Event Chest
Analysis:
Whips per Event Chest
Train your mount 50 times to receive:
100k
1
10
40
1
40
Train your mount 200 times to receive:
300k
3
20
170
4
42.5
Train your mount 500 times to receive:
1000k
5
50
420
9
46.7
Train your mount 1000 times to receive:
2000k
10
100
820
19
43.2
Train your mount 3000 times to receive:
5000k
30
300
2520
49
51.4
Mount Refining – 3 days
Daily rewards:
Tennis Chest
Hoofs
Analysis: Real Hoofs used
Analysis:
Hoofs per Chest
Analysis: Hoofs return
Refine your Mount 20 times with Mount Hooves to receive:
1
5
15
15
25%
Refine your Mount 50 times with Mount Hooves to receive:
2
10
35
11.7
30%
Refine your Mount 100 times with Mount Hooves to receive:
3
20
65
10.8
35%
Refine your Mount 200 times with Mount Hooves to receive:
4
50
115
11.5
43%
Refine your Mount 500 times with Mount Hooves to receive:
5
150
265
17.7
47%
Refine your Mount 1000 times with Mount Hooves to receive:
10
300
465
18.6
54%
Divinity Soul Synthesis – 3 days
During the event, synthesize certain Divinity Souls and be rewarded. Each reward may be redeemed once per day. Double attribute Divinity Souls do not count in this event.
Tennis Chest
Divinity Soul
During the event, synthesize Level 5 Divinity Soul(s)1 times, to receive:
2
Level 5
During the event, synthesize Level 6 Divinity Soul(s)1 times, to receive:
2
Level 6
During the event, synthesize Level 7 Divinity Soul(s)1 times, to receive:
3
Level 7
During the event, synthesize Level 8 Divinity Soul(s)1 times, to receive:
4
Level 8
During the event, synthesize Level 9 Divinity Soul(s)1 times, to receive:
5
Level 9
During the event, synthesize Level 10 Divinity Soul(s)1 times, to receive:
7
Level 10
During the event, synthesize Level 11 Divinity Soul(s)1 times, to receive:
10
Level 11
Sylph Equipment Enchant – 3 days
Daily Rewards:
Tennis Chest
Enchant Sylph Equipment 10 times
1
3
Enchant Sylph Equipment 30 times
2
10
Enchant Sylph Equipment 100 times
3
30
Enchant Sylph Equipment 300 times
10
100
Enchant Sylph Equipment 500 times
20
200
Holy Water Refining – 3 days
(attempts: unlimited)
Golden Holy Water
During the event consume 10 Golden Holy Water in refining sylph to receive:
1
3
100k
EXCHANGE EVENTS
Sylph Enchantment Exchange – 3 days
Exchange Event Chest x10 to receive:
400
Exchange Event Chest x20 to receive:
300
Exchange Event Chest x20 to receive:
30 (Level 2)
Exchange Event Chest x40 to receive:
300
Exchange Event Chest x40 to receive:
300
Exchange Event Chest x40 to receive:
100
Exchange Event Chest x100 to receive:
100
Exchange Event Chest x200 to receive:
100
CASHER EVENTS
For those players playing specifically on servers covered by R2Games we remind that they have in the past banned/attacked accounts without any warning or communication and they have an unprofessional / unethical track record in communications and support, so your spending is your risk. For all other players under professional companies thank you for spending and supporting Wartune, your contributions help the game to remain successful.
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My Set of Ideas for Wartune Workshop Greetings folks, i have the following suggestion about this topic, based on possibilities further the current available options in the farm workshop, give me your feedback and opinion, all names ideas are welcome!!:
FOR CHESTS=
Eudaemon scroll chest: by mixing red grass + antler horn Sylph Gear Enchantment chest: by mixing green grass + antler horn Sepulcrum chest (with a chance to get advanced sepulcrum): by mixing blue grass + goat horn Beast soul chest: by mixing red grass + goat horn Fashion shards chest: by mixing blue grass + horse hoof Clothing shard chest: by mixing green grass + horse hoof
FOR DRINKS=
Option 01: By mixing ox horn + red grass + blue grass; and grants +50% casting speed for each unit used of this option during 1 hour. Option 02: By mixing ox horn + red grass + green grass; and grants the chance for dealing two-in-a-row times the same attack by one cast during 1 hour, i.e. doubles the number of targets hitted by any attack dealt. Option 03: By mixing ox horn + green grass + blue grass; and grants the chance to heal 10% of the maximum HP in each turn during 1 hour, and stackacle for each unit used. Option 04: By mixing ox horn + red grass + blue grass + green grass; and grants a buff that increase all stats by 10% per unit used during 1 hour. Option 05: By mixing antler horn + red grass + blue grass; and grants a buff that allows to absorbs 50% of the damage received, stackable to 1 hour per unit used. Option 06: By mixing antler horn + red grass + green grass; and grants a buff that allows to drain 50% of the damage dealt into HP, stackable to 1 hour per unit used. Option 07: By mixing antler horn + blue grass + green grass; and grants the chance for geting + (x)00% extra friendliness/charm during 1 hour, when “x” is the number of units used sametime. Option 08: By mixing goat horn + red grass + blue grass; and grants a buff to be inmune to all debuffs during 1 hour for each unit used. Option 09: By mixing goat horn + red grass + green grass; and grants a chance to ignore a random damage recieved by 100 % during 1 hour for each unit used. Option 10: By mixing goat horn + blue grass + green grass; and grants the chance to inflict a random stackable debuff to enemies who make a damage received in battle (for example, if you are hitted with a single attack it will do 1 debuff, if you get attacked several times by the same enemy it will get several debuffs, and if several enemies attacks you in the same turn they will receive debuff for each attack dealt)during 1 hour for each unit used. Option 11: By mixing horse hoof + red grass + blue grass; and grants the chance to instantly use any skill without cooldown times. Option 12: By mixing horse hoof + red grass + green grass; Option 13: By mixing horse hoof + green grass + blue grass; and grants the chance to increase the effects of any buffs received by 100% per unit used during 1 hour. Option 14: By mixing antler horn + red grass + blue grass + green grass; and grants the chance to be inmune to physical damage during 1 hour for each unit used. Option 15: By mixing goat horn + red grass + blue grass + green grass; and grants the chance to be inmune to magical damage during 1 hour for each unit used. Option 16: By mixing horse hoof + red grass + blue grass + green grass; and grants the chance to reduce all damage received by 50% for 1 hour for each unit used. Option 17: By mixing horse hoof + goat horn + antler horn + ox horn + red grass; and grants a buff to reverse all damage received by 50% during 1 hour for each unit used. Option 18: By mixing horse hoof + goat horn + antler horn + ox horn + blue grass; and grants a buff that triggers in each attack dealt and will randomly inflict in the target enemies one of the following effects until removed by the usual ways=damage received + 1%; bleeding + 1%; damage dealt – 1%; all stats – 1 %. …. and all are stackable!!! Option 19: By mixing horse hoof + goat horn + antler horn + ox horn + green grass; and grants the chance to increase the amount of items received from dungeons, event dungeons, wilds, multiplayer dungeons, catacombs series and farm by 200% during 1 hour for each unit used.
Bad hackers can make “from” email address look like anything they want. If you receive emails from COSMOS/DolyGames asking for your account details or password or money or anything strange – these e-mails are a case of criminal phishing and should be ignored.
Be careful, also for your personal emails, good luck!
– COSMOS
saturday events: crystal rs, war emblem , clothing identify , clothing engulf
My Set of Ideas for Wartune Workshop Greetings folks, i have the following suggestion about this topic, based on possibilities further the current available options in the farm workshop, give me your feedback and opinion, all names ideas are welcome!!:
FOR CHESTS=
Eudaemon scroll chest: by mixing red grass + antler horn Sylph Gear Enchantment chest: by mixing green grass + antler horn Sepulcrum chest (with a chance to get advanced sepulcrum): by mixing blue grass + goat horn Beast soul chest: by mixing red grass + goat horn Fashion shards chest: by mixing blue grass + horse hoof Clothing shard chest: by mixing green grass + horse hoof
FOR DRINKS=
Option 01: By mixing ox horn + red grass + blue grass; and grants +50% casting speed for each unit used of this option during 1 hour. Option 02: By mixing ox horn + red grass + green grass; and grants the chance for dealing two-in-a-row times the same attack by one cast during 1 hour, i.e. doubles the number of targets hitted by any attack dealt. Option 03: By mixing ox horn + green grass + blue grass; and grants the chance to heal 10% of the maximum HP in each turn during 1 hour, and stackacle for each unit used. Option 04: By mixing ox horn + red grass + blue grass + green grass; and grants a buff that increase all stats by 10% per unit used during 1 hour. Option 05: By mixing antler horn + red grass + blue grass; and grants a buff that allows to absorbs 50% of the damage received, stackable to 1 hour per unit used. Option 06: By mixing antler horn + red grass + green grass; and grants a buff that allows to drain 50% of the damage dealt into HP, stackable to 1 hour per unit used. Option 07: By mixing antler horn + blue grass + green grass; and grants the chance for geting + (x)00% extra friendliness/charm during 1 hour, when “x” is the number of units used sametime. Option 08: By mixing goat horn + red grass + blue grass; and grants a buff to be inmune to all debuffs during 1 hour for each unit used. Option 09: By mixing goat horn + red grass + green grass; and grants a chance to ignore a random damage recieved by 100 % during 1 hour for each unit used. Option 10: By mixing goat horn + blue grass + green grass; and grants the chance to inflict a random stackable debuff to enemies who make a damage received in battle (for example, if you are hitted with a single attack it will do 1 debuff, if you get attacked several times by the same enemy it will get several debuffs, and if several enemies attacks you in the same turn they will receive debuff for each attack dealt)during 1 hour for each unit used. Option 11: By mixing horse hoof + red grass + blue grass; and grants the chance to instantly use any skill without cooldown times. Option 12: By mixing horse hoof + red grass + green grass; Option 13: By mixing horse hoof + green grass + blue grass; and grants the chance to increase the effects of any buffs received by 100% per unit used during 1 hour. Option 14: By mixing antler horn + red grass + blue grass + green grass; and grants the chance to be inmune to physical damage during 1 hour for each unit used. Option 15: By mixing goat horn + red grass + blue grass + green grass; and grants the chance to be inmune to magical damage during 1 hour for each unit used. Option 16: By mixing horse hoof + red grass + blue grass + green grass; and grants the chance to reduce all damage received by 50% for 1 hour for each unit used. Option 17: By mixing horse hoof + goat horn + antler horn + ox horn + red grass; and grants a buff to reverse all damage received by 50% during 1 hour for each unit used. Option 18: By mixing horse hoof + goat horn + antler horn + ox horn + blue grass; and grants a buff that triggers in each attack dealt and will randomly inflict in the target enemies one of the following effects until removed by the usual ways=damage received + 1%; bleeding + 1%; damage dealt – 1%; all stats – 1 %. …. and all are stackable!!! Option 19: By mixing horse hoof + goat horn + antler horn + ox horn + green grass; and grants the chance to increase the amount of items received from dungeons, event dungeons, wilds, multiplayer dungeons, catacombs series and farm by 200% during 1 hour for each unit used.
let your comment anytime!!!
hey cosmos… is the 4th year title exchange gonna return?? pls im still hoping it does lol
– they already returned it 1-2 times which was nice of them
– future nobody knows