For those who wish to see my skill allocation here is the screenshot of my level 44 Knight's Skills:The shadow slasher unfortunately is a mistake so that 1 point I…
ALL Eudaemon Skills in Detail – Kid Skills
Hey guys, Elia and I and some helpers (thank you!) have compiled a full detailed list of all Eudaemon Skills and all effects for every level! This will help everyone hugely to think strategically and see easily what you like or what suits your character or playing style.
General Passive Skills for any Eudaemon
Fury Master (General)
Level 1 – Increases player max Rage by 10.
Level 2 – Increases player max Rage by 20.
Level 3 – Increases player max Rage by 30.
Level 4 – Increases player max Rage by 40.
Level 5 – Increases player max Rage by 50.
Awakening Master (General)
Level 1 – Decreases the Awakening point drop value by 10.
Level 2 – Decreases the Awakening point drop value by 15.
Level 3 – Decreases the Awakening point drop value by 20.
Level 4 – Decreases the Awakening point drop value by 25.
Level 5 – Decreases the Awakening point drop value by 30.
Chaos Resistance (General)
Level 1 – Increases Chaos Resistance by 5% for Eudaemon and character at the same time.
Level 2 – Increases Chaos Resistance by 10% for Eudaemon and character at the same time.
Level 3 – Increases Chaos Resistance by 15% for Eudaemon and character at the same time.
Level 4 – Increases Chaos Resistance by 20% for Eudaemon and character at the same time.
Level 5 – Increases Chaos Resistance by 30% for Eudaemon and character at the same time.
Anti-amnesia (General)
Level 1 – Increases Anti-amnesia by 5% for Eudaemon and character at the same time.
Level 2 – Increases Anti-amnesia by 10% for Eudaemon and character at the same time.
Level 3 – Increases Anti-amnesia by 15% for Eudaemon and character at the same time.
Level 4 – Increases Anti-amnesia by 20% for Eudaemon and character at the same time.
Level 5 – Increases Anti-amnesia by 30% for Eudaemon and character at the same time.
Sacred Knight Eudaemon Skills
ACTIVE SKILLS
Slasher
Level 1 – Deals (102% + 15 PATK) to a single target in the front row.
Level 2 – Deals (104% + 35 PATK) to a single target in the front row.
Level 3 – Deals (106% + 55 PATK) to a single target in the front row.
Level 4 – Deals (110% + 95 PATK) to a single target in the front row.
Level 5 – Deals (132% + 205 PATK) to a single target in the front row.
Ultimate Slasher
Level 1 – Deals (120% + 50) PATK to the target which possesses the lowest HP.
Level 2 – Deals (125% + 100) PATK to the target which possesses the lowest HP.
Level 3 – Deals (130% + 150) PATK to the target which possesses the lowest HP.
Level 4 – Deals (135% + 200) PATK to the target which possesses the lowest HP.
Level 5 – Deals (150% + 300) PATK to the target which possesses the lowest HP.
Interception
Level 1 – Deals 2000 PATK to a single target and decreases its Rage by 10; players are first priority targets.
Level 2 – Deals 4000 PATK to a single target and decreases its Rage by 20; players are first priority targets.
Level 3 – Deals 6000 PATK to a single target and decreases its Rage by 30; players are first priority targets.
Level 4 – Deals 8000 PATK to a single target and decreases its Rage by 40; players are first priority targets.
Whirlwind
Level 1 – Deals 85% PATK to all enemies.
Level 2 – Deals 95% PATK to all enemies.
Level 3 – Deals 105% PATK to all enemies.
Level 4 – Deals 115% PATK to all enemies.
Agoran Shield
Level 1 – Generates a shield that absorbs damage equal to 5% of Max HP, lasts 3 turns.
Level 2 – Generates a shield that absorbs damage equal to 10% of Max HP, lasts 3 turns.
Level 3 – Generates a shield that absorbs damage equal to 15% of Max HP, lasts 3 turns.
Level 4 – Generates a shield that absorbs damage equal to 20% of Max HP, lasts 3 turns.
Apollo’s Shield
Level 1 – Decreases damage received by entire party by 10%, lasts 3 turns.
Level 2 – Decreases damage received by entire party by 15%, lasts 4 turns.
Level 3 – Decreases damage received by entire party by 20%, lasts 5 turns.
Level 4 – Decreases damage received by entire party by 25%, lasts 5 turns.
Delphic Blade of Judgement
Level 1 – Deals 240% PATK to single target in front row with a 30% chance to stun target for 1 turn.
Level 2 – Deals 270% PATK to single target in front row with a 35% chance to stun target for 1 turn.
Level 3 – Deals 300% PATK to single target in front row with a 40% chance to stun target for 1 turn.
Level 4 – Deals 330% PATK to single target in front row with a 45% chance to stun target for 1 turn.
Delphic Guardian Shield
Level 1 – Increases HP and Max HP by 10% for itself with a 5% chance to ignore damage received, lasts 3 turns.
Level 2 – Increases HP and Max HP by 15% for itself with a 5% chance to ignore damage received, lasts 3 turns.
Level 3 – Increases HP and Max HP by 15% for itself with a 10% chance to ignore damage received, lasts 3 turns.
Level 4 – Increases HP and Max HP by 20% for itself with a 10% chance to ignore damage received, lasts 3 turns.
PASSIVE SKILLS
Divine Blessing
Level 1 – Received Healing increases by 6%
Level 2 – Received Healing increases by 12%
Level 3 – Received Healing increases by 18%
Level 4 – Received Healing increases by 24%
Tenacity
Level 1 – Decreases damage received by 1% and rate of receiving Crits by 2%.
Level 2 – Decreases damage received by 2% and rate of receiving Crits by 4%.
Level 3 – Decreases damage received by 3% and rate of receiving Crits by 6%.
Level 4 – Decreases damage received by 4% and rate of receiving Crits by 8%.
Battle Oracle Eudaemon Skills
ACTIVE SKILLS
Lightning Bolt
Level 1 – Deals 102% + 15 MATK to a random enemy.
Level 2 – Deals 104% + 35 MATK to a random enemy.
Level 3 – Deals 106% + 55 MATK to a random enemy.
Level 4 – Deals 110% + 95 MATK to a random enemy.
Level 5 – Deals 132% + 205 MATK to a random enemy.
Rain of Fire
Level 1 – Deals 85% MATK to all enemies.
Level 2 – Deals 125% MATK to all enemies.
Level 3 – Deals 130% MATK to all enemies.
Level 4 – Deals 135% MATK to all enemies.
Level 5 – Deals 150% MATK to all enemies.
Damnation
Level 1 – Deals 2000 MATK to all enemies and increases damage opponents receive by 3%, lasts 5 turns.
Level 2 – Deals 4000 MATK to all enemies and increases damage opponents receive by 6%, lasts 5 turns.
Level 3 – Deals 6000 MATK to all enemies and increases damage opponents receive by 9%, lasts 5 turns.
Level 4 – Deals 8000 MATK to all enemies and increases damage opponents receive by 12%, lasts 5 turns.
Level 5 – Deals 10000 MATK to all enemies and increases damage opponents receive by 15%, lasts 5 turns.
Thunderer
Level 1 – Deals 220% + 120 MATK to a random target with a 50% chance to reduce target’s attack speed by 100%, lasts 2 turns.
Level 2 – Deals 230% + 220 MATK to a random target with a 50% chance to reduce target’s attack speed by 100%, lasts 2 turns.
Level 3 – Deals 240% + 320 MATK to a random target with a 50% chance to reduce target’s attack speed by 100%, lasts 2 turns.
Level 4 – Deals 250% + 420 MATK to a random target with a 50% chance to reduce target’s attack speed by 100%, lasts 2 turns.
Level 5 – Deals 265% + 600 MATK to a random target with a 50% chance to reduce target’s attack speed by 100%, lasts 2 turns.
Restoration
Level 1 – Heals party member who possesses the lowest HP, restores HP equal to 50% of its MATK.
Level 2 – Heals party member who possesses the lowest HP, restores HP equal to 65% of its MATK.
Level 3 – Heals party member who possesses the lowest HP, restores HP equal to 75% of its MATK.
Level 4 – Heals party member who possesses the lowest HP, restores HP equal to 85% of its MATK.
Level 5 – Heals party member who possesses the lowest HP, restores HP equal to 95% of its MATK.
Suntoria
Level 1 – Adds a healing buff to entire party restoring 3% Max HP each attack for 5 turns.
Level 2 – Adds a healing buff to entire party restoring 4% Max HP each attack for 5 turns.
Level 3 – Adds a healing buff to entire party restoring 5% Max HP each attack for 5 turns.
Level 4 – Adds a healing buff to entire party restoring 6% Max HP each attack for 5 turns.
Level 5 – Adds a healing buff to entire party restoring 7% Max HP each attack for 5 turns. CD 45 seconds.
Suntoria II
Level 6 – Adds a healing buff to entire party restoring 7% Max HP each attack for 5 turns. CD 40 seconds.
Delphic Radiant Judgement
Level 1 – Deals 120% MATK to all enemies and increases attack of own party by 3% for 2 turns.
Level 2 – Deals 140% MATK to all enemies and increases attack of own party by 6% for 2 turns.
Level 3 – Deals 160% MATK to all enemies and increases attack of own party by 9% for 2 turns.
Level 4 – Deals 180% MATK to all enemies and increases attack of own party by 12% for 2 turns.
Level 5 – Deals 210% MATK to all enemies and increases attack of own party by 15% for 2 turns.
Delphic Divine Blessing
Level 1 – Restores HP equal to 60% MATK for the entire party and restores 10 Rage.
Level 2 – Restores HP equal to 70% MATK for the entire party and restores 10 Rage.
Level 3 – Restores HP equal to 80% MATK for the entire party and restores 15 Rage.
Level 4 – Restores HP equal to 90% MATK for the entire party and restores 15 Rage.
Level 5 – Restores HP equal to 100% MATK for the entire party and restores 20 Rage.
Delphic Divine Blessing II
Level 6 – Restores HP equal to 110% MATK for the entire party and restores 20 Rage.
PASSIVE SKILLS
Magic Excellence
Level 1 – Increases healing ability by 4% and MDEF by 2%.
Level 2 – Increases healing ability by 8% and MDEF by 4%.
Level 3 – Increases healing ability by 12% and MDEF by 6%.
Level 4 – Increases healing ability by 16% and MDEF by 8%.
Level 5 – Increases healing ability by 20% and MDEF by 10%.
Mana Master
Level 1 – Increases MATK by 3%.
Level 2 – Increases MATK by 6%.
Level 3 – Increases MATK by 9%.
Level 4 – Increases MATK by 12%.
Level 5 – Increases MATK by 15%.
Scourge Mage Eudaemon Skills
ACTIVE SKILLS
Solar Arrow
Level 1 – Deals 145% MATK to a random enemy
Level 2 – Deals 155% MATK to a random enemy
Level 3 – Deals 165% MATK to a random enemy
Thunder Bomb
Level 1 – Deals 110% MATK to 1-2 random enemies
Level 2 – Deals 120% MATK to 1-2 random enemies
Level 3 – Deals 130% MATK to 1-2 random enemies
Sacrifice
Level 1 – Deals 215% MATK to a random enemy while character loses HP equal to 15% of Max HP
Level 2 – Deals 230% MATK to a random enemy while character loses HP equal to 15% of Max HP
Level 3 – Deals 250% MATK to a random enemy while character loses HP equal to 15% of Max HP
Penance
Level 1 – Increases Crit rate by 15% for 1 friendly unit, lasts 2 turns. Meanwhile, character loses HP equal to 15% of Max HP.
Level 2 – Increases Crit rate by 20% for 1 friendly unit, lasts 2 turns. Meanwhile, character loses HP equal to 15% of Max HP.
Level 3 – Increases Crit rate by 25% for 1 friendly unit, lasts 2 turns. Meanwhile, character loses HP equal to 15% of Max HP.
Praying
Level 1 – Recovers HP equal to 10% of Max HP but increases the damage received by 40%, lasts 2 turns.
Level 2 – Recovers HP equal to 15% of Max HP but increases the damage received by 60%, lasts 2 turns.
Level 3 – Recovers HP equal to 20% of Max HP but increases the damage received by 80%, lasts 2 turns.
Dementia
Level 1 – Increases damage dealt by 10% and damage upper limit by 20%, lasts 2 turns.
Level 2 – Increases damage dealt by 15% and damage upper limit by 30%, lasts 2 turns.
Level 3 – Increases damage dealt by 20% and damage upper limit by 40%, lasts 2 turns.
Delphic Punishment
Level 1 – Deals 215% MATK to the enemy with the lowest HP percentage, with a 30% chance to increase Crit rate.
Level 2 – Deals 230% MATK to the enemy with the lowest HP percentage, with a 30% chance to increase Crit rate.
Level 3 – Deals 250% MATK to the enemy with the lowest HP percentage, with a 30% chance to increase Crit rate.
Delphic Mauler
Level 1 – Deals 215% MATK to 2 random enemies, with a 20% chance to increase Crit rate.
Level 2 – Deals 230% MATK to 2 random enemies, with a 20% chance to increase Crit rate.
Level 3 – Deals 250% MATK to 2 random enemies, with a 20% chance to increase Crit rate.
PASSIVE SKILLS
Blessed Health
Level 1 – Has 10% chance to increase Crit rate by 5% for 1 random friendly unit in each turn, lasts 3 turns. Effect stacks to 3 layers.
Level 2 – Has 20% chance to increase Crit rate by 5% for 1 random friendly unit in each turn, lasts 3 turns. Effect stacks to 3 layers.
Level 3 – Has 30% chance to increase Crit rate by 5% for 1 random friendly unit in each turn, lasts 3 turns. Effect stacks to 3 layers.
Inspiration
Level 1 – Increases Crit rate by 3%.
Level 2 – Increases Crit rate by 6%.
Level 3 – Increases Crit rate by 9%.
Sanctuary Hunter Eudaemon Skills
ACTIVE SKILLS
Arrow Strike
Level 1 – Deals 80% +15 PATK to a random target and increases rate of triggering Crit by 20%.
Level 2 – Deals 104% +35 PATK to a random target and increases rate of triggering Crit by 20%.
Level 3 – Deals 106% +55 PATK to a random target and increases rate of triggering Crit by 20%.
Level 4 – Deals 110% +95 PATK to a random target and increases rate of triggering Crit by 20%.
Level 5 – Deals 132% +205 PATK to a random target and increases rate of triggering Crit by 20%.
Arrow Strike II
Level 6 – Deals 134% +215 PATK to a random target and increases rate of triggering Crit by 20%.
Level 7 – Deals 136% +225 PATK to a random target and increases rate of triggering Crit by 20%.
Level 8 – Deals 138% +235 PATK to a random target and increases rate of triggering Crit by 20%.
Multi-shot
Level 1 – Deals 120% +50 PATK randomly twice and increases Crit rate by 100%.
Level 2 – Deals 125% +100 PATK randomly twice and increases Crit rate by 100%.
Level 3 – Deals 130% +150 PATK randomly twice and increases Crit rate by 100%.
Level 4 – Deals 135% +200 PATK randomly twice and increases Crit rate by 100%.
Level 5 – Deals 150% +300 PATK randomly twice and increases Crit rate by 100%.
Multi-shot II
Level 6 – Deals 152% +400 PATK randomly twice and increases Crit rate by 100%.
Level 7 – Deals 155% +500 PATK randomly twice and increases Crit rate by 100%.
Level 8 – Deals 160% +600 PATK randomly twice and increases Crit rate by 100%.
Bloodthirsty Strike
Level 1 – Deals 108% PATK to enemy front row and transfers 40% damage caused to HP to heal caster. Increases Crit rate by 30%.
Level 2 – Deals 114% PATK to enemy front row and transfers 50% damage caused to HP to heal caster. Increases Crit rate by 30%.
Level 3 – Deals 128% PATK to enemy front row and transfers 50% damage caused to HP to heal caster. Increases Crit rate by 30%.
Level 4 – Deals 134% PATK to enemy front row and transfers 70% damage caused to HP to heal caster. Increases Crit rate by 30%.
Level 5 – Deals 155% PATK to enemy front row and transfers 80% damage caused to HP to heal caster. Increases Crit rate by 30%.
Bloodthirsty Strike II
Level 6 – Deals 158% PATK to enemy front row and transfers 80% damage caused to HP to heal caster. Increases Crit rate by 30%.
Level 7 – Deals 161% PATK to enemy front row and transfers 80% damage caused to HP to heal caster. Increases Crit rate by 30%.
Level 8 – Deals 165% PATK to enemy front row and transfers 80% damage caused to HP to heal caster. Increases Crit rate by 30%.
Deep Freeze
Level 1 – Deals (162% + 130) PATK to a single target in the back row and decreases its attack speed by 100%, lasts 2 turns.
Level 2 – Deals (175% + 180) PATK to a single target in the back row and decreases its attack speed by 100%, lasts 2 turns.
Level 3 – Deals (190% + 270) PATK to a single target in the back row and decreases its attack speed by 100%, lasts 2 turns.
Level 4 – Deals (206% + 410) PATK to a single target in the back row and decreases its attack speed by 100%, lasts 3 turns.
Level 5 – Deals (235% + 630) PATK to a single target in the back row and decreases its attack speed by 100%, lasts 3 turns.
Deep Freeze II
Level 6 – Deals (237% + 650) PATK to a single target in the back row and decreases its attack speed by 100%, lasts 3 turns.
Level 7 – Deals (241% + 670) PATK to a single target in the back row and decreases its attack speed by 100%, lasts 3 turns.
Level 8 – Deals (245% + 700) PATK to a single target in the back row and decreases its attack speed by 100%, lasts 3 turns.
Lunatic Fire
Level 1 – Deals 95% PATK to all enemies and increases its Crit rate by 20%.
Level 2 – Deals 105% PATK to all enemies and increases its Crit rate by 20%.
Level 3 – Deals 115% PATK to all enemies and increases its Crit rate by 20%.
Level 4 – Deals 125% PATK to all enemies and increases its Crit rate by 20%.
Level 5 – Deals 135% PATK to all enemies and increases its Crit rate by 20%.
Lunatic Fire II
Level 6 – Deals 140% PATK to all enemies and increases its Crit rate by 20%.
Level 7 – Deals 145% PATK to all enemies and increases its Crit rate by 20%.
Level 8 – Deals 150% PATK to all enemies and increases its Crit rate by 20%.
Incendiary Shot
Level 1 – Deals (195% + 350) PATK to random target and 50% damage to enemies who are on the same row or line as the target. Decreases attack of enemies that have been affected by 30%.
Level 2 – Deals (215% + 500) PATK to random target and 50% damage to enemies who are on the same row or line as the target. Decreases attack of enemies that have been affected by 30%.
Level 3 – Deals (235% + 650) PATK to random target and 50% damage to enemies who are on the same row or line as the target. Decreases attack of enemies that have been affected by 30%.
Level 4 – Deals (255% + 700) PATK to random target and 50% damage to enemies who are on the same row or line as the target. Decreases attack of enemies that have been affected by 30%.
Level 5 – Deals (275% + 850) PATK to random target and 50% damage to enemies who are on the same row or line as the target. Decreases attack of enemies that have been affected by 30%.
Incendiary Shot II
Level 6 – Deals (280% + 650) PATK to random target and 50% damage to enemies who are on the same row or line as the target. Decreases attack of enemies that have been affected by 30%.
Level 7 – Deals (285% + 700) PATK to random target and 50% damage to enemies who are on the same row or line as the target. Decreases attack of enemies that have been affected by 30%.
Level 8 – Deals (290% + 850) PATK to random target and 50% damage to enemies who are on the same row or line as the target. Decreases attack of enemies that have been affected by 30%.
Hunter’s Delphic Fury
Level 1 – Deals 180% PATK to 2-4 random enemies and increases party’s Crit rate by 20% for 2 turns.
Level 2 – Deals 210% PATK to 2-4 random enemies and increases party’s Crit rate by 20% for 2 turns.
Level 3 – Deals 240% PATK to 2-4 random enemies and increases party’s Crit rate by 20% for 2 turns.
Level 4 – Deals 270% PATK to 2-4 random enemies and increases party’s Crit rate by 20% for 2 turns.
Level 5 – Deals 300% PATK to 2-4 random enemies and increases party’s Crit rate by 20% for 2 turns.
Hunter’s Delphic Fury II
Level 6 – Deals 310% PATK to 2-4 random enemies and increases party’s Crit rate by 20% for 2 turns.
Level 7 – Deals 320% PATK to 2-4 random enemies and increases party’s Crit rate by 20% for 2 turns.
Level 8 – Deals 330% PATK to 2-4 random enemies and increases party’s Crit rate by 20% for 2 turns.
Delphic Void Arrow
Level 1 – Deals 240% PATK to the enemy who possesses the lowest HP and deducts 5% of its HP each turn up to 10,000 max, lasts for 3 turns. Increases Crit rate of caster by 20%.
Level 2 – Deals 270% PATK to the enemy who possesses the lowest HP and deducts 10% of its HP each turn up to 10,000 max, lasts for 3 turns. Increases Crit rate of caster by 20%.
Level 3 – Deals 300% PATK to the enemy who possesses the lowest HP and deducts 15% of its HP each turn up to 10,000 max, lasts for 3 turns. Increases Crit rate of caster by 20%.
Level 4 – Deals 330% PATK to the enemy who possesses the lowest HP and deducts 20% of its HP each turn up to 10,000 max, lasts for 3 turns. Increases Crit rate of caster by 20%.
Level 5 – Deals 375% PATK to the enemy who possesses the lowest HP and deducts 25% of its HP each turn up to 10,000 max, lasts for 3 turns. Increases Crit rate of caster by 20%.
Delphic Void Arrow II
Level 6 – Deals 380% PATK to the enemy who possesses the lowest HP and deducts 30% of its HP each turn up to 10,000 max, lasts for 3 turns. Increases Crit rate of caster by 20%.
Level 7 – Deals 385% PATK to the enemy who possesses the lowest HP and deducts 35% of its HP each turn up to 10,000 max, lasts for 3 turns. Increases Crit rate of caster by 20%.
Level 8 – Deals 390% PATK to the enemy who possesses the lowest HP and deducts 40% of its HP each turn up to 10,000 max, lasts for 3 turns. Increases Crit rate of caster by 20%.
PASSIVE SKILLS
Healing Crit
Level 1 – Restores 4000 HP after triggering a Crit which can be triggered max once every 5 turns.
Level 2 – Restores 8000 HP after triggering a Crit which can be triggered max once every 5 turns.
Level 3 – Restores 12000 HP after triggering a Crit which can be triggered max once every 5 turns.
Level 4 – Restores 16000 HP after triggering a Crit which can be triggered max once every 5 turns.
Level 5 – Restores 20000 HP after triggering a Crit which can be triggered max once every 5 turns.
Healing Crit II
Level 6 – Restores 24000 HP after triggering a Crit which can be triggered max once every 5 turns.
Level 7 – Restores 28000 HP after triggering a Crit which can be triggered max once every 5 turns.
Level 8 – Restores 32000 HP after triggering a Crit which can be triggered max once every 5 turns.
Eye of the Eagle
Level 1 – Increase Crit damage by 8%.
Level 2 – Increase Crit damage by 16%.
Level 3 – Increase Crit damage by 24%.
Level 4 – Increase Crit damage by 32%.
Level 5 – Increase Crit damage by 40%.
Eye of the Eagle II
Level 6 – Increase Crit damage by 42%.
Level 7 – Increase Crit damage by 45%.
Level 8 – Increase Crit damage by 50%.
Wind Ranger Eudaemon Skills
ACTIVE SKILLS
Lethal Shot
Level 1 – Deals 110% PDMG to a target in back row.
Level 2 – Deals 115% PDMG to a target in back row.
Level 3 – Deals 120% PDMG to a target in back row.
Level 4 – Deals 125% PDMG to a target in back row.
Level 5 – Deals 130% PDMG to a target in back row.
Lethal Shot II
Level 6 – Deals 135% PDMG to a target in back row.
Level 7 – Deals 140% PDMG to a target in back row.
Level 8 – Deals 145% PDMG to a target in back row.
Toxic Shot
Level 1 – Poisons enemy with the lowest HP, dealing 100% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 2 – Poisons enemy with the lowest HP, dealing 105% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 3 – Poisons enemy with the lowest HP, dealing 110% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 4 – Poisons enemy with the lowest HP, dealing 115% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 5 – Poisons enemy with the lowest HP, dealing 120% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Toxic Shot II
Level 6 – Poisons enemy with the lowest HP, dealing 125% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 7 – Poisons enemy with the lowest HP, dealing 130% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 8 – Poisons enemy with the lowest HP, dealing 135% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Rampage
Level 1 – Poisons all enemies in back row, dealing 90% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 2 – Poisons all enemies in back row, dealing 98% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 3 – Poisons all enemies in back row, dealing 106% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 4 – Poisons all enemies in back row, dealing 114% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 5 – Poisons all enemies in back row, dealing 122% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Rampage II
Level 6 – Poisons all enemies in back row, dealing 130% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 7 – Poisons all enemies in back row, dealing 138% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 8 – Poisons all enemies in back row, dealing 146% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Arrow Storm
Level 1 – Poisons all enemies, dealing 81% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 2 – Poisons all enemies, dealing 88% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 3 – Poisons all enemies, dealing 95% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 4 – Poisons all enemies, dealing 103% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 5 – Poisons all enemies, dealing 110% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Arrow Storm II
Level 6 – Poisons all enemies, dealing 117% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 7 – Poisons all enemies, dealing 124% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Level 8 – Poisons all enemies, dealing 131% damage on impact and 50% PDMG each round for 3 rounds. Poison effect can stack up to 4 times.
Cursed Arrow
Level 1 – Deals 70% damage to a random target and increases the damage it takes by 40% for 2 turns.
Level 2 – Deals 90% damage to a random target and increases the damage it takes by 40% for 2 turns.
Level 3 – Deals 110% damage to a random target and increases the damage it takes by 40% for 2 turns.
Level 4 – Deals 130% damage to a random target and increases the damage it takes by 40% for 2 turns.
Level 5 – Deals 150% damage to a random target and increases the damage it takes by 40% for 2 turns.
Cursed Arrow II
Level 6 – Deals 170% damage to a random target and increases the damage it takes by 40% for 2 turns.
Level 7 – Deals 190% damage to a random target and increases the damage it takes by 40% for 2 turns.
Level 8 – Deals 210% damage to a random target and increases the damage it takes by 40% for 2 turns.
Elemental Shield
Level 1 – Reduces MDMG taken for the entire party by 16% for 3 turns.
Level 2 – Reduces MDMG taken for the entire party by 18% for 3 turns.
Level 3 – Reduces MDMG taken for the entire party by 20% for 3 turns.
Level 4 – Reduces MDMG taken for the entire party by 22% for 3 turns.
Level 5 – Reduces MDMG taken for the entire party by 24% for 3 turns.
Elemental Shield II
Level 6 – Reduces MDMG taken for the entire party by 26% for 3 turns.
Level 7 – Reduces MDMG taken for the entire party by 28% for 3 turns.
Level 8 – Reduces MDMG taken for the entire party by 30% for 3 turns.
Delphic Charge Shot
Level 1 – Deals 240% damage to a target in back row and reduces the MDMG it deals by 50% for 2 turns.
Level 2 – Deals 260% damage to a target in back row and reduces the MDMG it deals by 50% for 2 turns.
Level 3 – Deals 280% damage to a target in back row and reduces the MDMG it deals by 50% for 2 turns.
Level 4 – Deals 300% damage to a target in back row and reduces the MDMG it deals by 50% for 2 turns.
Level 5 – Deals 320% damage to a target in back row and reduces the MDMG it deals by 50% for 2 turns.
Delphic Charge Shot II
Level 6 – Deals 340% damage to a target in back row and reduces the MDMG it deals by 50% for 2 turns.
Level 7 – Deals 360% damage to a target in back row and reduces the MDMG it deals by 50% for 2 turns.
Level 8 – Deals 380% damage to a target in back row and reduces the MDMG it deals by 50% for 2 turns.
Delphic Natural Protection
Level 1 – Instantly restores 25% HP and reduces MDMG taken by 60% for 1 turn.
Level 2 – Instantly restores 25% HP and reduces MDMG taken by 65% for 1 turn.
Level 3 – Instantly restores 25% HP and reduces MDMG taken by 70% for 1 turn.
Level 4 – Instantly restores 25% HP and reduces MDMG taken by 75% for 1 turn.
Level 5 – Instantly restores 25% HP and reduces MDMG taken by 80% for 1 turn.
Delphic Natural Protection II
Level 6 – Instantly restores 25% HP and reduces MDMG taken by 85% for 1 turn.
Level 7 – Instantly restores 25% HP and reduces MDMG taken by 90% for 1 turn.
Level 8 – Instantly restores 25% HP and reduces MDMG taken by 100% for 1 turn.
PASSIVE SKILLS
Refined Willpower
Level 1 – Magic Damage received decreases by 5%.
Level 2 – Magic Damage received decreases by 7%.
Level 3 – Magic Damage received decreases by 9%.
Level 4 – Magic Damage received decreases by 11%.
Level 5 – Magic Damage received decreases by 13%.
Refined Willpower II
Level 6 – Magic Damage received decreases by 15%.
Level 7 – Magic Damage received decreases by 17%.
Level 8 – Magic Damage received decreases by 20%.
Mind Twist
Level 1 – Your attacks have a 20% chance to deal an additional 10% damage on this turn and the next.
Level 2 – Your attacks have a 20% chance to deal an additional 12% damage on this turn and the next.
Level 3 – Your attacks have a 20% chance to deal an additional 14% damage on this turn and the next.
Level 4 – Your attacks have a 20% chance to deal an additional 16% damage on this turn and the next.
Level 5 – Your attacks have a 20% chance to deal an additional 18% damage on this turn and the next.
Mind Twist II
Level 6 – Your attacks have a 20% chance to deal an additional 20% damage on this turn and the next.
Level 7 – Your attacks have a 20% chance to deal an additional 22% damage on this turn and the next.
Level 8 – Your attacks have a 20% chance to deal an additional 25% damage on this turn and the next.
Blood Warrior Eudaemon Skills
ACTIVE SKILLS
Cleaver
Level 1 – Deals 120% MDMG to an enemy in the front row.
Level 2 – Deals 125% MDMG to an enemy in the front row.
Level 3 – Deals 130% MDMG to an enemy in the front row.
Level 4 – Deals 135% MDMG to an enemy in the front row.
Level 5 – Deals 140% MDMG to an enemy in the front row.
Cleaver II
Level 6 – Deals 145% MDMG to an enemy in the front row.
Level 7 – Deals 150% MDMG to an enemy in the front row.
Level 8 – Deals 155% MDMG to an enemy in the front row.
Shock & Strike
Level 1 – Deals 110% MDMG to the enemy with the lowest HP.
Level 2 – Deals 115% MDMG to the enemy with the lowest HP.
Level 3 – Deals 120% MDMG to the enemy with the lowest HP.
Level 4 – Deals 125% MDMG to the enemy with the lowest HP.
Level 5 – Deals 130% MDMG to the enemy with the lowest HP.
Shock & Strike II
Level 6 – Deals 135% MDMG to the enemy with the lowest HP.
Level 7 – Deals 140% MDMG to the enemy with the lowest HP.
Level 8 – Deals 145% MDMG to the enemy with the lowest HP.
Blood Sucker
Level 1 – Deals 125% damage to a random enemy and recovers HP equal to 10% of the damage.
Level 2 – Deals 130% damage to a random enemy and recovers HP equal to 13% of the damage.
Level 3 – Deals 135% damage to a random enemy and recovers HP equal to 16% of the damage.
Level 4 – Deals 140% damage to a random enemy and recovers HP equal to 19% of the damage.
Level 5 – Deals 145% damage to a random enemy and recovers HP equal to 21% of the damage.
Blood Sucker II
Level 6 – Deals 150% damage to a random enemy and recovers HP equal to 24% of the damage.
Level 7 – Deals 155% damage to a random enemy and recovers HP equal to 27% of the damage.
Level 8 – Deals 160% damage to a random enemy and recovers HP equal to 30% of the damage.
Shadowless Blade
Level 1 – Deals 105% damage to two random enemies.
Level 2 – Deals 110% damage to two random enemies.
Level 3 – Deals 115% damage to two random enemies.
Level 4 – Deals 120% damage to two random enemies.
Level 5 – Deals 125% damage to two random enemies.
Shadowless Blade II
Level 6 – Deals 130% damage to two random enemies.
Level 7 – Deals 135% damage to two random enemies.
Level 8 – Deals 140% damage to two random enemies.
Menace
Level 1 – Deals 100% damage to an enemy in the back row. 10% chance to increase the damage by 50%, lasts 2 turns.
Level 2 – Deals 105% damage to an enemy in the back row. 15% chance to increase the damage by 50%, lasts 2 turns.
Level 3 – Deals 110% damage to an enemy in the back row. 20% chance to increase the damage by 50%, lasts 2 turns.
Level 4 – Deals 115% damage to an enemy in the back row. 25% chance to increase the damage by 50%, lasts 2 turns.
Level 5 – Deals 120% damage to an enemy in the back row. 30% chance to increase the damage by 50%, lasts 2 turns.
Menace II
Level 6 – Deals 125% damage to an enemy in the back row. 35% chance to increase the damage by 50%, lasts 2 turns.
Level 7 – Deals 130% damage to an enemy in the back row. 40% chance to increase the damage by 50%, lasts 2 turns.
Level 8 – Deals 135% damage to an enemy in the back row. 45% chance to increase the damage by 50%, lasts 2 turns.
The Last Straw
Level 1 – Deals 125% damage to an enemy in the back row. 5% chance to double the damage.
Level 2 – Deals 130% damage to an enemy in the back row. 10% chance to double the damage.
Level 3 – Deals 135% damage to an enemy in the back row. 15% chance to double the damage.
Level 4 – Deals 140% damage to an enemy in the back row. 20% chance to double the damage.
Level 5 – Deals 145% damage to an enemy in the back row. 25% chance to double the damage.
The Last Straw II
Level 6 – Deals 150% damage to an enemy in the back row. 35% chance to double the damage.
Level 7 – Deals 155% damage to an enemy in the back row. 40% chance to double the damage.
Level 8 – Deals 160% damage to an enemy in the back row. 45% chance to double the damage.
Delphic-Slasher
Level 1 – Deals 250% damage to an enemy in the back row and increases the damage by 10%, lasts 2 turns.
Level 2 – Deals 280% damage to an enemy in the back row and increases the damage by 15%, lasts 2 turns.
Level 3 – Deals 310% damage to an enemy in the back row and increases the damage by 20%, lasts 2 turns.
Level 4 – Deals 340% damage to an enemy in the back row and increases the damage by 25%, lasts 2 turns.
Level 5 – Deals 370% damage to an enemy in the back row and increases the damage by 30%, lasts 2 turns.
Delphic-Slasher II
Level 6 – Deals 400% damage to an enemy in the back row and increases the damage by 35%, lasts 2 turns.
Level 7 – Deals 430% damage to an enemy in the back row and increases the damage by 40%, lasts 2 turns.
Level 8 – Deals 460% damage to an enemy in the back row and increases the damage by 45%, lasts 2 turns.
Delphic-Bloody Storm
Level 1 – Deals 110% damage to all enemies. 10% chance to increase the damage by 50%, lasts 2 turns.
Level 2 – Deals 130% damage to all enemies. 15% chance to increase the damage by 50%, lasts 2 turns.
Level 3 – Deals 150% damage to all enemies. 20% chance to increase the damage by 50%, lasts 2 turns.
Level 4 – Deals 170% damage to all enemies. 25% chance to increase the damage by 50%, lasts 2 turns.
Level 5 – Deals 190% damage to all enemies. 30% chance to increase the damage by 50%, lasts 2 turns.
Delphic-Bloody Storm II
Level 6 – Deals 210% damage to all enemies. 35% chance to increase the damage by 50%, lasts 2 turns.
Level 7 – Deals 230% damage to all enemies. 40% chance to increase the damage by 50%, lasts 2 turns.
Level 8 – Deals 250% damage to all enemies. 45% chance to increase the damage by 50%, lasts 2 turns.
PASSIVE SKILLS
Blood Sacrifice
Level 1 – 10% chance to convert 5% of damage received into HP when attacking.
Level 2 – 10% chance to convert 7% of damage received into HP when attacking.
Level 3 – 10% chance to convert 9% of damage received into HP when attacking.
Level 4 – 10% chance to convert 11% of damage received into HP when attacking.
Level 5 – 10% chance to convert 13% of damage received into HP when attacking.
Blood Sacrifice II
Level 6- 10% chance to convert 15% of damage received into HP when attacking.
Level 7 – 10% chance to convert 17% of damage received into HP when attacking.
Level 8 – 10% chance to convert 20% of damage received into HP when attacking.
Crusader’s Will
Level 1 – Increases MATK by 2% and decreases MDMG received by 2%.
Level 2 – Increases MATK by 4% and decreases MDMG received by 3%.
Level 3 – Increases MATK by 6% and decreases MDMG received by 4%.
Level 4 – Increases MATK by 8% and decreases MDMG received by 5%.
Level 5 – Increases MATK by 10% and decreases MDMG received by 6%.
Crusader’s Will II
Level 6 – Increases MATK by 12% and decreases MDMG received by 7%.
Level 7 – Increases MATK by 14% and decreases MDMG received by 8%.
Level 8 – Increases MATK by 16% and decreases MDMG received by 9%.
Frost Panther Lord Eudaemon Skills
ACTIVE SKILLS
Violent Puncture
[Random Single Target]
Cooldown: 5 seconds
Level 1 – Deals 120% physical damage to a single target
Level 2 – Deals 125% physical damage to a single target
Level 3 – Deals 130% physical damage to a single target
Fatal Blow
[Single Target]
Cooldown: 5 seconds
Level 1 – Deals 110% physical damage to the enemy with the lowest amount of HP
Level 2 – Deals 115% physical damage to the enemy with the lowest amount of HP
Level 3 – Deals 120% physical damage to the enemy with the lowest amount of HP
Primitive Power
[Single Target]
Cooldown: 25 seconds
Level 1 – Deals 110% damage to a random row of enemies
Level 2 – Deals 120% damage to a random row of enemies
Level 3 – Deals 130% damage to a random row of enemies
Violent Rage
[All]
Cooldown: 35 seconds
Level 1 – Deals 120% damage to the whole enemy group
Level 2 – Deals 125% damage to the whole enemy group
Level 3 – Deals 130% damage to the whole enemy group
Level 4 – Deals 135% damage to the whole enemy group
Motivator
[Yourself]
Cooldown: 35 seconds
Level 1 – Motivate self, increasing damage dealt by 20% for 2 turns
Level 2 – Motivate self, increasing damage dealt by 23% for 2 turns
Level 3 – Motivate self, increasing damage dealt by 26% for 2 turns
Inspiration
[All]
Cooldown: 40 seconds
Level 1 – Generates an inspiring buff for all party members, increasing damage dealt in the next turn by 15%
Level 2 – Generates an inspiring buff for all party members, increasing damage dealt in the next turn by 20%
Level 3 – Generates an inspiring buff for all party members, increasing damage dealt in the next turn by 25%
Level 4 – Generates an inspiring buff for all party members, increasing damage dealt in the next turn by 30%
Level 5 – Generates an inspiring buff for all party members, increasing damage dealt in the next turn by 35%
If this buff lasted 2 turns, this kid would be in better competition with the Wing Ranger, but one turn makes this more difficult to time.
Primeval Awakening
[Yourself]
Cooldown: 0 seconds
Level 1 – Increases damage dealt by 200% for 3 turns, no crit
Level 2 – Increases damage dealt by 220% for 3 turns, no crit
Delphic Unstoppable Barrage
[Yourself]
Cooldown: 0 seconds
Level 1 – Ignores enemy’s damage for 2 turns. 100% chance to reflect 5% of damage to the enemy.
Level 2 – Ignores enemy’s damage for 2 turns. 100% chance to reflect 10% of damage to the enemy.
Level 3 – Ignores enemy’s damage for 2 turns. 100% chance to reflect 15% of damage to the enemy.
Level 4 – Ignores enemy’s damage for 2 turns. 100% chance to reflect 20% of damage to the enemy.
Level 5 – Ignores enemy’s damage for 2 turns. 100% chance to reflect 25% of damage to the enemy.
Very interesting skill and I actually started building up a Frost Panther on my main character to try him out in PvP, because of this skill, Inspiration, and the Tit for Tat passive. He could be lethal in a group with a knight that could protect the kids (a knighthood knight with DEF setup would be ideal), to buy time to get to the delphic. I haven’t tried much PvP with Frost Panther since knighthood, but I wouldn’t recommend him for the casual player or the extreme laggy player. You’ll really need some deft timing with him to make it worth your while.
PASSIVE SKILLS
Tit for Tat
[Passive]
Level 1 – 10% chance to reflect 30% of damage received when attacked.
Level 2 – 13% chance to reflect 30% of damage received when attacked.
Level 3 – 18% chance to reflect 30% of damage received when attacked.
Level 4 – 25% chance to reflect 30% of damage received when attacked.
Does anybody have level 5 for this? Should be 34% if it follows this progression, which seems very nasty.
Combat Instinct
[Passive]
Level 1 – PATK + 2%; healing effects + 5%.
Level 2 – PATK + 4%; healing effects + 8%.
Level 3 – PATK + 6%; healing effects + 11%.
Flying Rabbit Eudaemon Skills
ACTIVE SKILLS
Eldritch Fire
[Attack Priority Players]
Cooldown: 5 seconds
Level 1 – Deals 120% damage to a random enemy. Players are first priority targets
Level 2 – Deals 125% damage to a random enemy. Players are first priority targets
Punishment
[Single Front Row*]
Cooldown: 5 seconds
Level 1 – Deals 110% damage to enemies in the front row
Level 2 – Deals 115% damage to enemies in the front row
*Bracketed text is correct, tested the skill and it is a single front row target, not “enemies in the front row,” as the description claims.
Reap
[Single Target]
Cooldown: 25 seconds
Level 1 – Deals 120% damage to a enemy with the lowest HP, increases crit rate by 10% for 1 turn
Level 2 – Deals 125% damage to a enemy with the lowest HP, increases crit rate by 15% for 1 turn
Level 3 – Deals 130% damage to a enemy with the lowest HP, increases crit rate by 20% for 1 turn
Level 4 – Deals 135% damage to a enemy with the lowest HP, increases crit rate by 25% for 1 turn
Witch’s Wrath
[Tw0 Random Targets]
Cooldown: 35 seconds
Level 1 – Deals 120% damage randomly twice
Level 2 – Deals 125% damage randomly twice
Ghost Dance
[Random 2-3]
Cooldown: 35 seconds
Level 1 – Deals 100% damage to 2-3 random enemies
Level 2 – Deals 105% damage to 2-3 random enemies
Condemned
[All]
Cooldown: 40 seconds
Level 1 – Deals 125% damage to the whole enemy group
Level 2 – Deals 130% damage to the whole enemy group
Delphic Sorcerer Chant
[Attack Priority Players*]
Cooldown: 0 seconds
Level 1 – Use Delphic Sorcerer Chant on a party member (players are first priority targets), to remove a negative buff from it, and generate a shield that absorbs damage equal to 5% Max HP, lasts 1 turn
Level 2 – Shield that absorbs damage equal to 8% Max HP, lasts 1 turn
Level 3 – Shield that absorbs damage equal to 11% Max HP, lasts 1 tun
*It really means Buff Priority Players, as you don’t attack your own team with a purification
Delphic Sorcerer Blessing
[Random 1-2, 2-3, (3/All?)*]
Cooldown: 0 seconds
Level 1 – Use Delphic Sorcerer Blessing to remove a negative buff from 1-2 party members
Level 2 – Remove a negative buff from 1-2 party members
Level 3 – Remove a negative buff from 2-3 party members
Level 4 – Remove a negative buff from 2-3 party members
*Curiosity got the best of me with this one and I leveled it a bunch just to see how it would change. Didn’t have enough books to get level 5, but I suspect it’s either 3 or all party members. The most efficient level is clearly level 3 or none at all.
PASSIVE SKILLS
Celestial Energy
[Passive]
Level 1 – Ignores 5% of target’s MDEF with each attack
Level 2 – Ignores 8% of target’s MDEF with each attack
Clear Head
[Passive]
Level 1 – Decreases chance to become confused by 15%.
Level 2 – Decreases chance to become confused by 20%.
It’s hard to test what exactly “confused” means, but my guess is that it lowers the chance of being stunned, since the chance of a eudaemon being chaosed is already very low and seemingly pointless to have a passive protecting against it
Frost Dwarf Active Skills by Level
Frost Dwarf skill Ice Hammer
Deals physical damage to a single target in the front row:
- Level 1: 145%
- Level 2: 155%
- Level 3: 170%
- Level 4: 190%
- Level 5: 210%
Frost Dwarf skill Ice Hammer Strike
Deals damage to the target with the lowest HP.
- Level 1: 160%
- Level 2: 170%
- Level 3: 185%
- Level 4: 205%
- Level 5: 230%
Frost Dwarf skill Ice Hammer Slay
Deals damage to 2 random enemies.
- Level 1: 120%
- Level 2: 125%
- Level 3: 135%
- Level 4: ?%
- Level 5: 160%
Frost Dwarf skill Radical Blessing
Increases healing received over the next 3 turns.
- Level 1: by 50%
- Level 2: by 70%
- Level 3: by 90%
- Level 4: ?%
- Level 5: by 170%
Frost Dwarf skill Strong Strike
Deals damage to 2 or 3 random enemies.
- Level 1: 105%
- Level 2: 110%
- Level 3: 125%
Frost Dwarf skill Thunder Strike
Deals damage to a random row of enemies.
- Level 1: 125%
- Level 2: 135%
- Level 3: 145%
Frost Dwarf skill Delphic Furious Strike
Deals damage to all enemies and increases damage received by the target, which lasts for 2 turns.
- Level 1: damage increased by 115% and enemy de-buff 8%
- Level 2: damage increased by 135% and enemy de-buff 11%
- Level 3: damage increased by 155% and enemy de-buff 14%
- Level 4: damage increased by 185% and enemy de-buff 17%
- Level 5: damage increased by 215% and enemy de-buff 20%
Frost Dwarf skill Delphic Impasse Rebirth
Restores HP instantly and heals HP every turn for 2 turns.
- Level 1: Restores 10% HP and heals 8% per turn.
- Level 2: Restores 13% HP and heals 10% per turn.
- Level 3: Restores 16% HP and heals 12% per turn.
- Level 4: Restores 19% HP and heals 14% per turn.
Frost Dwarf Passive Skills by Level
Frost Dwarf skill Motivation
- Level 1: Damage dealt increases by 9%.
- Level 2: Damage dealt increases by 11%.
- Level 3: Damage dealt increases by 15%.
- Level 4: Damage dealt increases by 18%.
Frost Dwarf skill Dwarven Rage
Has a chance to increase damage received by enemy every round.
- Level 1: 20% chance to increase damage by 30%.
- Level 2: 25% chance to increase damage by 30%.
- Level 3: 30% chance to increase damage by 30%.
- Level 4: 35% chance to increase damage by 30%.
Skill Upgrade Costs
| Skill Level |
Eudaemon Skill Books Required |
Book of Wisdom Required |
| Activation | 1 | none |
| Level 1 to Level 2 | 10 | none |
| Level 2 to Level 3 | 40 | none |
| Level 3 to Level 4 | 160 | none |
| Level 4 to Level 5 | 640 | none |
| Level 5 to Level 6 | none | 1000 |
| Level 6 to Level 7 | none | 2000 |
| Level 7 to Level 8 (max) | none | 4000 |
We did our best to compile this large article on all Eudaemon Skills but we did not manage to track down all the values, so if you have any information that you can add please email us (Home > Contact) or put down in the comments.
Matched Links from DolyGames Sites / Google
NOTE:
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![[Patron Exclusive] My BEST Dragonchant Skills Selection (2)](https://wartune.dolygames.com/wp-content/uploads/2019/07/Patron-Exclusive-My-BEST-Dragonchant-Skills-Selection-2-248x162.jpg)

Additional Wind Ranger Info:
Passive:
L3 Refined Willpower is 9% MDamage Reduction
Skills:
L3 Toxic Shot goes to 110% Damage
L3 Rampage goes to 106% Damage
L3 Cursed Arrow is 110% Damage
L3 Elemental Shield is 20% MDamage Reduction
L3 Delphic Charge Shot is 280% Damage
L3 Delphic Natural Protection is 25% HP and 70% MDR
I can provide screen shots if you’d like visual validation.
Thank you, added 🙂
Can u please provide how many skill books of each skill for leveling up each skill like :
lvl 1:1
lvl 2: 10
lvl 3: 40
lvl 4:??
lvl 5:??
hi thanks, i added to the article please see
Side note: it seems the Battle Oracle is the only one you should consider for World Boss…assuming you’ve leveled its Fury Mastery.
Since EDs don’t count their damage for gold, the BO’s Damnation and Radiant Judgement are useful because they affect how much damage the player causes
that’s 1 of 2 reasons why i use Battle Oracle 🙂
– Cosmos
(2nd is he can heal me :P)
The Wind Ranger is real nice too. Strip everything but the Heal Delphic (to trigger speed cast) and the 40% Damage Booster.
You time the pet round right, you Awaken & Pet Delphic to start. Start 1st Pet Skill & Pop Brutality, Kid calls Cursed Arrows. Next two shots are stacked Brutality + 40% Cursed Bonus, and they’re multiplicative, not cumulative, which is big. That +25% is again affected by the +40% debuff on the enemy giving you a total of +75% Damage (1.25 * 1.40 = 1.75) on your two biggest hits. The next 1 or 2 shots (speed cast) might still be under the +40% as well.
Eudemons damage isnt counted in WB? Im 90% sure this is wrong because after hitting level 70 and getting an Eud my damage and gold gain was tripled. Though i guess it is possible i jsut wasnt paying attention properly
Careful with the dates Acension. The comment from Jayleia is from October 2015 and back then the Eudaemon damage was not counted. It was only in later updates when this was added 🙂
Wait…1000 books of wisdom?!
For ONE skill level?
And 30 real-money balens each?
Fck you R2.
U guys did a great job thank u this is the best site ever but can i ask for advice for lvl 80 archer who play 1.5 hour per day my br is about 500k
hi thank you; we get too many requests to analyze other people’s accounts… what i can tell usually is if someone is asking if their BR is good enough it almost always means no it is not; just focus on getting stronger every day
Most importantly, how much each lvl cost ?
the costs per level are written at the bottom of the article, all you gotta do is scroll down…
I’ve been gone for a whee bit too long. Where do I even start?
hi, welcome back, don’t stress too much, just slowly get back into it and in free time just look at our published articles and videos and you will quickly get into it
can i ask for eudaemon’s resistance level?
hi that comes from your investment in their War Emblem / Resistance Essences
Do the “General Passive Skills for any Eudaemon” stacked with each Eudaemon you have? Let’s say I have 2 eudaemon with Fury Master (General) at lvl 1. Do I an additional 20 rage points or do I only get 10 because you can only have 1 active eudaemon? I only ask because for mounts the refined attributes are stacked.
Nopes, no stacking
Very interesting – thanks, i’ll be happy for you to add me to your mailing list to help me play the game
Please complete the list of skills and maybe put all eudeamons in one post? 🙁
done
Gr8 job ppl thx
You guys have always been a great help!
I have a few more numbers for you for Frost Dwarf:
Ice Hammer lv4: 190%
Ice Hammer Strike lv4: 205%
Delphic – furious strike lv4: 185% and 17% debuff to enemies
You’d expect it to be 175% for lv4 Furious Strike, but it jumps up to 185%.
thanks a lot, added
DolyGames Team
what skills should I use in frost panther?
he got more do not know what to use.
Definitely the motivation to help your team in situations like TOK
Otherwise I don’t use him, so i don’t have a good feeling with him, but just read his skills and see which benefit you most in the specific way that you play
– Cosmos
I have more Frost Dwarf numbers:
Ice Hammer 5: 210%
Ice Hammer Strike 5: 230%
Hammer Slay 5: 160%
Strong Strike 5: 170%
Delphic Furious Strike 5: 215% and 20% debuff
Delphic Impasse Rebirth 4: 19% instant and 14% per turn
I seem to get more gold/daru on WB with dwarf than sanctuary hunter (similar res reduction) but it’s too wimpy to be effective anywhere else.
thank you, added
new skill to update .
http://imgur.com/a/iIPp6
skills*
thanks, added
lvl 5 Suntoria = lvl 6? 7% for 5 rounds both?! is that right?
and fury master lvl 6? its 50 oder 60?
thx
lvl 5 – 7%, cooldown: 45 seconds
lvl 6 – 7%, cooldown: 40 seconds
sacred knight :
http://imgur.com/a/grYm1
http://imgur.com/a/oTJsB
http://imgur.com/a/y81Mu
flying rabbit :
http://imgur.com/a/z5WF8
http://imgur.com/a/4zBcK
http://imgur.com/a/B4O3X
http://imgur.com/a/1Q6D9
http://imgur.com/a/Ohb1g