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Mage Knighthood Skills and Talents

Hey you guys, here are all the details we have on the Mage Knighthood Skills and Talents. Thanks to Chilimack for the info!

MageKnighthoodSkills

Mage Knighthood Skills

These are skills you obtain regardless of which path you take.

Thunder-gust:

Thundergust

Level 1: Deals 130% magic damage to a random enemy and receive extra 10 rage
Passive effect: MATK increased by 20%
Level 2: 145%
Level 3: 160%
Level 4: 175%
Level 5: 190%

Cooldown: 2 seconds
Rage consumption: 0
Targets: Random Single Target

Fiery Lotus:

FieryLotus

Level 1: Deals 180% magic damage to the whole enemy group
Passive effects: Max HP increased by 20%, MDEF increased by 30%
Level 2: 200%
Level 3: 220%
Level 4: 240%
Level 5: 260%

Cooldown: 2 seconds
Rage consumption: 10
Targets: All

Arcane Talent; Top Skills “Offense”:

ArcaneTech

“Bold risk takers these arcane masters sometimes encounter tricky situations… magic cannot always be controlled.”

Required Tattoo Attribute:
Intelligence +8,000
Defense +2000
Endurance +2000

Criminal Trial:

CriminalIntent

Level 1: Deals 370% magic damage to a random enemy and boosts its damage received by 30%, lasts 2 turns
Level 2: 410%
Level 3: 450%
Level 4: 490%
Level 5: 530%

Cooldown: 30 seconds
Rage consumption: 30
Targets: Random Single Target

Energy Control:

EnergyControl

Level 1: 20% chance to decrease enemy’s Awakening Points by 150 when dealing damage
Level 2: 250
Level 3: 350
Level 4: 450
Level 5: 550

Cooldown: Passive
Rage consumption: Passive
Targets: Passive

Divine Shield:

DivineShield

Level 1: 20% chance to reduce damage received by 15% when dealing damage, lasts 2 turns
Level 2: reduce damage received by 20%
Level 3: reduce damage received by 25%
Level 4: reduce damage received by 30%
Level 5: reduce damage received by 35%

Cooldown: Passive
Rage consumption: Passive
Targets: Passive

Hell’s Requiem:

HellsRequiem

Level 1: Deals 400% magic damage to the whole enemy group and boosts their damage received by 30%, lasts 2 turns
Level 2: 440%
Level 3: 480%
Level 4: 520%
Level 5: 560%

Cooldown: 10 seconds
Rage consumption: 80
Targets: All

Death Curse:

DeathCurse

Level 1: 20% chance to decrease all of the enemy’s resistances by 15% when dealing damage, stackable up to 3 times, lasts 2 turns
Level 2: decrease resistances by 20%
Level 3: decrease resistances by 25%
Level 4: decrease resistances by 30%
Level 5: decrease resistances by 35% (this is an assumption, to be confirmed)

Cooldown: Passive
Rage consumption: Passive
Targets: Passive

Mana Miracle:

ManaMiracle

Level 1: 15% chance to remove one beneficial buff from the enemy when dealing damage
Level 2: 20%
Level 3: 25%
Level 4: 30%
Level 5: 35% (this is an assumption, to be confirmed)

Cooldown: Passive
Rage consumption: Passive
Targets: Passive

Lightbringer:

Lightbringer

Level 1: Recovers 1200 Awakening Points for the entire party and dispels 1 negative buff
Level 2: 1500
Level 3: 1800 (this is an assumption, to be confirmed)
Level 4: 2100 (this is an assumption, to be confirmed)
Level 5: 2400 (this is an assumption, to be confirmed)

Cooldown: 30 seconds
Rage consumption: 100
Targets: All

Restoration Talent; Bottom Skills “Defense”:

Restoration

“Adept at healing, they can dispel even some of the most ugly buffs whether or not it’s for a single target or an entire area.”

Required Tattoo Attribute:
Intelligence +4,000
Defense +4,000
Endurance +4,000

Healing Hands:

HealingHands

Level 1: Heals party member who possesses the lowest percent of HP, restores HP equal to 10% of its Max HP, and decreases its damage received by 30%, lasts 2 turns
Level 2: 15%
Level 3: 20%
Level 4: 25%
Level 5: 30%

Cooldown: 30 seconds
Rage consumption: 30
Targets: Random Single Target

Mana Reflux:

ManaReflux

Level 1: 15% chance to restore 1% HP for the entire party after each action
Level 2: 20%
Level 3: 25%
Level 4: 30%
Level 5: 35%

Cooldown: Passive
Rage consumption: Passive
Targets: Passive

Soul Transformation:

SoulTransformation

Level 1: 15% chance to heal party member who possesses the lowest percent of HP, restores HP equal to 5% of its Max HP after each action
Level 2: 20%
Level 3: 25%
Level 4: 30%
Level 5: 35%

Cooldown: Passive
Rage consumption: Passive
Targets: Passive

Brightly Shining:

BrightlyShining

Level 1: Adds a healing buff to the entire party restoring 10% Max HP each action for 3 turns
Level 2: 12%
Level 3: 14%
Level 4: 16%
Level 5: 18%

Cooldown: 10 seconds
Rage consumption: 80
Targets: All

Seed of Wisdom:

SeedofWisdom

Level 1: 20% chance to increase all resistances by 15% after each action, stackable up to 3 times, lasts 2 turns
Level 2: 20% increase to all resistances
Level 3: 25%
Level 4: 30%
Level 5: 35% (this is an assumption, to be confirmed)

Cooldown: Passive
Rage consumption: Passive
Targets: Passive

War Blessing:

WarBlessing

Level 1: 15% chance to remove a negative buff for entire party each turn
Level 2: 20%
Level 3: 25%
Level 4: 30%
Level 5: 35% (this is an assumption, to be confirmed)

Cooldown: Passive
Rage consumption: Passive
Targets: Passive

Paradise Carol:

ParadiseCarol

Level 1: Restores 25% Max HP for the entire party and removes 3 negative buffs
Level 2: 30%
Level 3: 35% (this is an assumption, to be confirmed)
Level 4: 40% (this is an assumption, to be confirmed)
Level 5: 45% (this is an assumption, to be confirmed)

Cooldown: 30 seconds
Rage consumption: 100
Targets: All

Mage Knighthood Skills

Knighthood Talents are the same for all classes, check out the list here: Knighthood Talents

Matched Links from DolyGames Sites / Google

38 Comments

  1. are these knighthood thingy available in china server as well?

  2. As a Mage, I’m so upset looking at this that I’m strongly contemplating leaving the game. No joke.

    The Healing Skills are worse than our heals now. As a Mage w/ 1.5 mil HP, I can Resto for about 500k, Crit-Resto over a Million more often than not. This new Resto w/ a max of 30% will only heal me 450k, w/ no Crit possibility.

    The new Sunto, while nice at 18%, has a 80 Rage cost and only lasts 3 rounds, meaning that a single Mage can’t realistically keep it up because, in usual fashion, we get the worse Default Skill for Rage Regen among the classes at only +10 (Archers +20, Knights +30).

    The new BL, just like the new Resto, caps at a %. It can’t crit, and will do consistently less healing than the current BL today. And it costs 100 Rage instead of 80, and doesn’t give Rage back to the party when used.

    All major negatives, and on top of that, you sacrifice existing skills like Ice bolt and Thunderer, which cannot be replaced in equivalence by the likes of Thunder Gust and Fiery Lotus.

    It really is a piss-poor job that they’re done on Mages here. If one could attain Knighthood Talents & Item Upgrades w/o taking the new skill trees, it might be worth it. But now? I think I’ll stay with my existing skills that allow me to use both offense and healing – healing which is better in the existing skills than the knighthood skills.

    Unbelievable.

    • I’m of two minds on this, I’m angry for some of the same reasons Zorich is, however, because I’m a much weaker mage, the % of HP heals actually buffs me (IF I’m in a much stronger party). Besides, there are very few long fights that need rapid, powerful heals in any current content. It’s primarily DPS races.

      The basic skills of Thunder Gust and Fiery Lotus are impressive in comparison to their previous versions. Thunder Gust at its max is the same damage as my Icebolt, and Fiery Lotus is like an AoE Thunderer. Even though I’m not particularly happy with the changes, they are changes I can *live* with.

      • Thunderer is a lost skill that makes this trade off not worthwhile, IMO. At 295% w/ +25% QTE, that’s a 369% Equivalent Damage skill, with the same CD and a net-cost of -38 Rage. I won’t even add in the Slow for PvE purposes.

        Is a drop of 109% Damage to 260% Damage (no QTE bonus) worth the Rage tradeoff? I personally don’t think so. So if you want the healing path, you’ve effectively lost your best damage power, can’t replace it, and aren’t significantly better off in terms of healing…

      • * QTE is a 25% Boost on Damage, not on Skill %. That’s why a QTE on a Skill that’s 200%+ as a base is so effective. Thunderer’s QTE actually drives the effective Skill % to the equivalent of being about +74%.

        If Thunder Gust and Fiery Lotus had QTE Effects, then yes, they’d supplement the damage and it would be better.

        However, even something like Ice Bolt at 198% + 15% QTE is actually a 228% Equivalent Skill Damage effect.

        When a Mage has a good run w/ getting off Talents like Focus and Skill Triggers like Castinator, we can alternate Thunder & LB – and it happens fairly often. Hell, when they trigger together, Thunderer only has a net-cost of 3 Rage :). Those abilities go away with Knighthood.

        A Thunderer / LB chain does an effective total 479% Damage every 2 attacks. A T-Gust / Lotus chain does 450% every 2 attacks.

        It’s a net-loss.

        Meanwhile an Archer’s Multi Shot went from 55% +25% QTE (x2) (138% Equiv Total) to 260% (x2) = 520%. A net gain of +382% Damage on just ONE SKILL. It alone does more than AP (219% Equiv), AS (100%) and MS (138%) do Combined (457%).

        Mage’s Lost a controlled Puri… Archer’s got to stack Scatter and Lunatic together, with a 10s CD, and upped the damage to > 200% in a full AoE.

        I’m just so tired of the Mage class consistently being the 2nd-class citizen among the Wartune archetypes.

    • I dunno, you trade a little active healing for 35% chance to heal someone every action, 35% chance for stuns and runes to be irrelevant, and double the healing suntoria.

      Your ‘every action’ is also either Better Rain, Better LBolt or a Heal + shield effect that is likely going to be better than a flat heal in most cases.

      The biggest problem with mages is that we just keep stacking health, shielding and healing to the point where PvP is just a matter of figuring out what the “win at time” formula actually is.

      The biggest problem at all is that this patch is just an exaggerated plea for people to spend one last time on something that is going to be a broken mess.

    • I’m pretty unimpressed by the skills as well. For sure the point of Knighthood isn’t the new skills, but the new talents and how much more OP you become.

      • The game just said: cash or quit.
        These skills are OP and just for casher mages.

        Knighthood just said, who’s got the most money to throw at R2.

  3. Also – In Fiery Lotus and Hell’s Requiem – it says it deals “damage to the whole enemy group” – does this mean it’s an AoE that does the % to each enemy, or is it like Delphic Flame Tornado which would split it’s % evenly among enemies.

    This distinction will tell if the Mage Knighthood “Arcane” path is at least an improvement over the current skills.

    • I think they’re basic all-player AoE’s where the damage is consistent across the board.

  4. No more stun skills whats the point of influence stat? slow skills removed as well

  5. guys what hepend with old skill when up Knighthood

    • You lose them

  6. all skills we had before knighthood will be removed and remplaced with those new?

    • Yes. All your old skills will be gone. Talents too.

      Which is why, for a Mage, I don’t think going the Knighthood Route is going to be worth it.

      • Reading all this. I probably preger to keep old skills as well. But is it even possible? Cause if you don’t you’d probably wint be able to donew mpd’s and the gear upgrade after red,right?

  7. Ya I agree with u zorich advanced & knighthood skills or talents just suck for magess , guess staying at where we are would be a good thing

  8. this game cose more and more money each time I don’t think anyone play the game other then people finding love on here im done wit this game

  9. And…another problem, am I understanding that you can only take one path? Or you can take skills from either path IF you meet the requirements for BOTH paths?

    Because a mage that can’t do much damage in DI is useless, and a mage that can only do damage in Spire NM is useless (unless you have Eudeamon Oracles to do that for you…in which case, why become a mage in the first place when NPCs will do your job for you?)

    • You can’t have both at the same time. But if you change some of your tattos to the required amounts you can switch between them. This is something that i find ridicules, as i am someone that use both heal and aoe skills in my battles.

  10. The action of these skills are so bad, but the passive it gives (+20% MATK, +20% HP, +30% MDEF) are very OP. Therefore, I think that the new skill set is a little bit better than the old one, but not by much because of high cooldown powerful skills (compared to Thunderer) and no full HP heals, only minimal ones… But the 18% max hp suntoria looks good.

  11. I have just 4 words for them about this change:

    Go Fuck Yourselves Devs!

  12. Well not happy on the update overall. Still wanted to ask this:
    If for instance a person has Int 8K, Def 4k and End 4K, will that player have access to both styles of skills ? and what is consumed for upgrading the skill levels ? Balens (Bound / unbound) or Certain Exp Levels like the ones for a normal skills ?

    • As I understand it yes, you would be able to go to the npc and switch between sets with those stats. You wouldnt be able to mix and match them though.. Not sure on the skill levels thing. I presume thats with more leveling up, and the talents are bb or balens to upgrade

      I may be mistaken, but thats what i can tell, with my tats only at 400int so far… siiigh

    • As I understand it yes, you would be able to go to the npc and switch between sets with those stats. You wouldnt be able to mix and match them though.. Not sure on the skill levels thing. I presume thats with more leveling up, and the talents are bb or balens to upgrade

      I may be mistaken, but thats what i can tell, with my tats only at 400int so far… siiigh

  13. And how much will it cost?

  14. After looking at knights and archer skill trees, I feel like mages got shafted. Mage’s only advantage is we get 1 big nuke that hits entire party and puts 30% damage booster on them (for 80 rages nice cool down). Passives on mages are very comparable to other 2 classes, however the fact that archers and knights get 30 rage while mages get 10 from the basic skill is entirely not fair. As a mage I noticed that with these new skills I cant use big shots often either because I have no rage or due to long cool down. All classes get passive effects on skills that add % damage booster. Ok and again mages get the shaft. mage get 100% chance vs 50%, but only 30% booster over 50% for knights and archers. And this all on 2 second cool down for archer and every time knight attacks from passive. On top of that archers get passive that can boost that even further to over 100% damage boost. I’ve fought many top knights/archers in bgs all over. Without heals, mage damage tree has 0 chance to win unless u simply over power them period. Because those boosters keep u going to ur runes all the time and cool down or simply lack of rage is not letting you deal the damage. You have to keep going to gust for rage build. Both knights and archers siting on rage most of the fight and can drop big hits soon as timers is up (basic skill gives 30+10 from armor = 40 in 1; for mage that 2 turns with gusts). Bottom line, for mage to be effective u need rage rune and u drop shield or heal. Getting to sylph with knights could be an issue, but most of the time that works out ok, but more often then not those passives damage boosters simply wipe you out in sylph form. I had 1.8mil crit done on me by a knights with thor delphic while I had 70% shield rune and in odin form with 20% damage reduction passive. That’s right, 90% of my hp gone with 90% damage reduction in effect. That’s what happens when those passive damage boosters kick in and mage with no heals can’t deal with that at all.

    Heal tree is useless except for arena/titan and similar where other players will be doing the damage so u can heal. Nice passives, but the heal % (at max) is a bit low as it will cap out and in many cases will be bringing less hp than good old restoration.

    Sorry for a bit of a long rant and thank you for keeping up with this game. Your site has been a big help all over.

  15. Forgot to mention that both knights and archers get passive that gives chance for extra rage.

  16. So Elia nd Zulfiya wht do u say we opt for Knighthood being a mage or not??

    • You unfortunately have to if you want to stay competitive. The Knighthood Talents dictate this. Players with KH now have 15,000+ Intensity and 10,000+ Tenacity giving them innate PvP Damage Boosts of 60%+ and Damage Reduction of 50%+. They have Res Reduce Talents that have seen some players getting their Res Reduce as high as 50,000. No joke. 50k Res Reduce.

      One basically needs to get Knighthood and have a solid 200k+ BB ready to spend on Talents.

      That being said, PvE wise, Mages got the shaft again. In Single-Player PvP, Mages pretty much got the shaft again. In terms of group PvP (TW, CSGB), a Mage is fairly necessary for the passive Resist Debuffs and Buff Purge on hit. Those can be make-or-break skills.

    • U will have to eventually like it or not. If u want to be able to compete at high end of the game or even be able to do more than just die in group pvp events. Skills wise I think mages got shafted on rage accumulation. Otherwise knighthood skills (damage tree) is very nice, but rage keeps mages limited to the 2 basic skills so that we can dump the high damage skills out early on and then build rage back up slowly or start using rage rune. I’ve yet to see a mage with heal tree and may be this chaos war someone will attempt to do that. However given rage restrictions we have and fact that heal tree only has 2 basic damage skills, heal tree can make things really un-attractive to most if not all mages. Bottom line, like it or not you will eventually hit knighthood and you will stick with damage tree in most cases. Knighthood is not something you will be able to ignore as eventually even with normal hena you can get to knighthood (just going to take few years but it will happen). And those that will take that time to work on it, will gain advantage over those that did not. Only choice you get in this is how fast you want to hit knighthood take normal hena and probably year or two or take adv. hena and 20k and few month you’ll be there. I think Elia put up a vid on this that there is exchange for adv. hena and I agree with her that we might see this more in future. So at some point if you want to exchange those event boxes for adv. hena you’ll get there faster then with normal hena. And start saving those bound balens. You will need all you can get for knighthood talents.

  17. Im really glad I took time to look for an informative and knowledgeable site that could help me understand what Im looking at with knighthood as a mage. Because I rely heavily on healing in pvp to win I am greatly disappointed with the inevitable shackling and disemination of my class. I find it ironic that mages get the shaft in rage which is the sine qua non of mage healing effectiveness. I can deal with the long path to knighthood; I cant deal with being crippled as a result of it. In another game I played we had dev make bad decisions that hurt many players. In that game everyone got together in the forums and help sites and agreed to not recharge until the issues were fixed. Maybe this needs to happen in this case as well. We are the customers and they are providing a service. If we arent liking it then stop spending is effective way to let them know they arent treating us right. Just a suggestion.

  18. Can someone test the Hell’s Requiem skill? It says that it boosts their damage received by 30% but if you hover your cursor over the icon once your opponent has been stricken with this skill it says that their damage that they inflict is reduced by 30% (like archer’s incendiary shot).

  19. sory guys , i’m not understand how make/rules for make skill Knighthood ???

  20. please update the knighthood requirements

    • Hi, we have thousands of articles, we are not going to go back and correct anything; the articles are correct at the time they are published and when there are news we publish new articles with new information so you can refer to the latest articles if you wish to know the latest state of issues.
      Cheers,
      Cosmos

  21. Haha!! Thanks for clarifying that Cosmos. People have forgotten how to do their own research. Love your content, and thanks for all that you do, Sir.

    • Thank you 🙂

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