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Knight Knighthood Skills and Talents

Hey you guys, here are all the details we have on the Knight Knighthood Skills and Talents. Thanks to Trinity and Cyprus for the info!

KnightKnighthoodSkills

Knight Knighthood Skills

These are skills you obtain regardless of which path you take.

Gash:

Gash

Level 1: Deals 180% physical damage to a single front enemy and receive extra 30 rage
Passive effect: PATK increased by 20%
Level 2: 200%
Level 3: 220%
Level 4: 240%
Level 5: 260%

Cooldown: 2 seconds
Rage consumption: 0
Targets: Single Front Row

Wrath Strike:

WrathStrike

Level 1: Deals 260% physical damage to the enemy with the lowest percentage of HP, 50% chance to deduce damage taken by 50% for 2 turns (Note: this is a direct quote from the game, but I think they meant either “reduce” or “deduct” damage)
Passive effects: PDEF increased by 20%, HP increased by 30%
Level 2: 290%
Level 3: 320%
Level 4: 350%
Level 5: 380%

Cooldown: 2 seconds
Rage consumption: 20
Targets: Single Target

Fury Talent; Top Skills “Offense”:

Fury

“He has a strong body and massive arms. In troubled times, force can be the only way to secure one’s life.”

Required Tattoo Attribute:
Strength +8,000
Defense +2000
Endurance +2000

Subdue:

Subdue

Level 1: Deals 100% physical damage to a random enemy and decreases its Awakening Points by 500. Players are first priority targets.
Level 2: 650
Level 3: 800
Level 4: 950
Level 5: 1100

Cooldown: 30 seconds
Rage consumption: 30
Targets: Random Single Target, Attack Priority Players

Blood Surge:

BloodSurge

Level 1: 20% chance to immediately restore 10 Rage when attacking
Level 2: 15
Level 3: 20
Level 4: 25
Level 5: 30

Cooldown: Passive
Rage consumption: Passive
Targets: Passive

Leader Mien:

LeaderMien

Level 1: 20% chance to immediately restore 200 Awakening Points when attacking
Level 2: 350
Level 3: 500
Level 4: 650
Level 5: 800

Cooldown: Passive
Rage consumption: Passive
Targets: Passive

Spin Attack:

SpinAttack

Level 1: Deals 200% damage to the whole enemy group and causes bleeding effects that deal 50% physical damage every turn, lasts 3 turns
Level 2: 220%
Level 3: 240%
Level 4: 260%
Level 5: 280%

Cooldown: 10 seconds
Rage consumption: 80
Targets: All

Valorous:

Valorous

Level 1: 20% chance to increase damage dealt by 50% when attacking
Level 2: 80%
Level 3: 110%
Level 4: 140% (this is an assumption, to be confirmed)
Level 5: 170% (this is an assumption, to be confirmed)

Cooldown: Passive
Rage consumption: Passive
Targets: Passive

Cold Killer:

ColdKiller

Level 1: 20% to decrease the target’s received healing by 30% when attacking, lasts 2 turns
Level 2: 45%
Level 3: 60%
Level 4: 75% (this is an assumption, to be confirmed)
Level 5: 90% (this is an assumption, to be confirmed)

Cooldown: Passive
Rage consumption: Passive
Targets: Passive

Deicide:

Deicide

Level 1: Deals 550% physical damage to a single front row enemy and dispels a positive buff from it
Level 2: 600% damage
Level 3: 650% damage
Level 4: 700% damage
Level 5: 750% damage

Cooldown: 30 seconds
Rage consumption: 100
Targets: Single Front Row

DEF Talent; Bottom Skills “Defense”:

DEF

“”

Required Tattoo Attribute:
Strength +4,000
Defense +4,000
Endurance +4,000

Fidelity:

Fidelity

Level 1: Generate a shield that absorbs damage equal to 20% of Max HP for entire party, lasts 2 turns
Level 2:
Level 3:
Level 4:
Level 5:

Cooldown: 30 seconds
Rage consumption: 30
Targets: All

Dauntless:

Dauntless

Level 1: 15% chance to restore 1% HP after blocking
Level 2:
Level 3:
Level 4:
Level 5:

Cooldown: Passive
Rage consumption: Passive
Targets: Passive

Victory Pledge:

VictoryPledge

Level 1: 20% to immediately restore 100 Awakening Points after blocking
Level 2:
Level 3:
Level 4:
Level 5:

Cooldown: Passive
Rage consumption: Passive
Targets: Passive

Blade Barrier:

BladeBarrier

Level 1: Decreases damage received by entire party by 25%, lasts 2 turns
Level 2:
Level 3:
Level 4:
Level 5:

Cooldown: 10 seconds
Rage consumption: 80
Targets: All

Reverse Storm:

ReverseStorm

Level 1: 20% chance to reflect 25% damage after blocking
Level 2:
Level 3:
Level 4:
Level 5:

Cooldown: Passive
Rage consumption: Passive
Targets: Passive

Wrath Crack:

WrathCrack

Level 1: 20% chance to reduce damage received by 35% after blocking, lasts 2 turns
Level 2:
Level 3:
Level 4:
Level 5:

Cooldown: Passive
Rage consumption: Passive
Targets: Passive

Tide Turner:

TideTurner

Level 1: Increase HP and Max HP by 40%, lasts 2 turns. When the effect ends, HP will be reduced according to real quantity or reduced to 1 if not enough. Removes a harmful effect
Level 2:
Level 3:
Level 4:
Level 5:

Cooldown: 30 seconds
Rage consumption: 100
Targets: Yourself

Knight Knighthood Skills

Knighthood Talents are the same for all classes, check out the list here: Knighthood Talents

Matched Links from DolyGames Sites / Google

36 Comments

  1. a Knight with no sheild and a mage with no heals. I just understood one thing wartune have decided to troll their players particularly knights and magess

    • Fidelity skill is a shield and it is for entire party also.
      Archers don’t have bloodthirsty in knighthood skill

      • what prequisite to became knighthood?

  2. Why would Knight Offense Talent need 8K Intelligence? Shouldn’t that be Strength?

    • Think this is fixed now. Thought I caught that error from messing it up on the mage post, but sorry about that

  3. need intelligence for a talent of knight?

    • fixed now

  4. Can u use that new scatter shot archer skill 2 remove shields? if so defence tree seems kinda bad then at least for group pvp
    defence tree has only 2 damage skills both single target
    tide turner is basically resurecction what no1 uses,
    lasts 1 turn less costs more rage then resurection
    Seems offence way 2 go

  5. Required Tattoo Attribute: SOOOOOOO STUUUUUPIIIDDDD

    • It is for just cashers guy… Welcome to Moneytune…

      • I dont cash and im already half way to finish it.

    • for became knighthood?

  6. I don’t know how long it will take to get there, but I’m happy to be an archer with the knighthood… the archer is a damage machine.

    • knight basic skills do a huge damage compared to archer basic and Delphic with low CD
      so i think in comparing the % damage between archer and knight … knight wins

  7. Knights without shield?!?! mages and archers had advantage with shield rune. They can even advance it while special runes for knight had no advance at all

  8. I wonder if you make the requirements and get the knighthood. You clean your tattoo to make it stronger and then no longer meets the requirements, do you lose knighthood?

  9. Everyone so exited – positive or negative. Did anyone knows how much the skills cost? We know that talents are 8k balens (bound balens???) but the skills?

  10. Wow they change icons and boost percentage of stats of skills and want BALENS for it(about 20 000 euro)? they are crazy….

  11. Hi Cosmos, I think you said somewhere that HP is useless now, I’d like to confirm if that is true and in that case to get your advice about what changes to do in gems and similar in toon, sylph and kid. Have you published somewhere your knight’s current build to take a look at it? Tyvm for all the hard work!!!

  12. I just realized that the Tide Turner Knight Knighthood skill is kinda looks like Zeus Ultimate skill in Dota 2

  13. Does anyone know at this time, if players can have both trees available after switching tattoo attributes allowing them to mix skills from both trees?

    • Yes, if you have meet the prereuisites, but you can only use one of them at a time.

  14. Knight Knighthood skills suck and there is no Delphic attacks. Titan skills suck because you can’t adjust when they activate. So they auto activate the 1st, 2nd & 3rd round. Instead of maybe the 3rd, 4th or 5th round when you would actually need them. I don’t need to heal in 2nd round, nobody at this level would. They really f’d this up. Bunch of useless morons.

  15. I would like to see the definitive comparison between the two skill trees. I’m at a loss as to which path to take.

    Clearly, one would earn some of the damage reduction powers that are forfeited from the original skills through the new Titan wards and from the new Talent Tree, but would it be of any value to couple the damage reduction from these new things with the Defensive Skill Tree? Or is it foolish to think that this game would ever reward anything other than pure attack. And how does that skill tree work in World Boss or Dragon Invasion when attacking is all that matters in those events?

    I suppose one could try to ameliorate the loss of the old defensive skills through building up a eudaemon properly, but that could potentially be a dead end without visiting both trees and seeing which one has the most universal application throughout the entire game.

    Lastly, I’m under the impression from a player in my guild that states he went with the Attack path and thought he could switch to the Defense path later, but found he could not. That is very disappointing.

    Does anyone have any thoughts now that this has been available in game for a while?

  16. As usual Wartune screws the knight and gives all advantage to Archers and Mages. Total Fng Joke especially for all that have put so much time and money into building a strong knight. Just to see it all wasted. Why doesn’t wartune just get rid of the knight character since they clearly do everything to make it a useless tune.

  17. what i honestly think why not add atleast one sheild skill like the agoran sheild but with a bit better attributes or something so that way if you pick offense knighthood for knight then you atleast would have some type of protction thats what i think

  18. everytime when im digs no points for me or no rewards in my handbook?

  19. What is this??? I spent over 1,000 bucks on my knight, and for this???????

  20. Nice hehe hope to see the full update talent of KNight Hood Def

  21. people who in charge of this game are drinking Rum now, they feeling upset now.

  22. Hi I should be getting my Knighthood tomorrow was wondering which is better Def or Fury could you please give your opinion on it?

    Thanks for all you Do
    Loki

  23. can u please update this post

  24. I just wish everyone would explain things in a better manner than they do! How do you know what is best Offense or Defense? What are the pros and cons of each one! What is for whom is their specific ones for fighters, mages and archers or are they interchangeable

  25. Any update available for stats on the increased values for defensive build skill stats yet.

  26. it’s because knights with skill could destroy archers and mages, you know most of the moderators are mages. but now they reduced us to nothing. they bite the hands that feed them.

  27. the stole our shields and good skills for normal play…offensive has no protection is like a dumb archer and defensive set can’t really attack so it’s doomed. we lost our shield to weak and coward mages that are supposed to heal only.

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