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Archer Knighthood Skills and Talents

Hey guys, in this post I share with you the details on the Archer Knighthood Skills and Talents. By DolyGames Team and thanks to Ice and Lilb.

ArcherKnighthoodTalents

Archer Knighthood Skills

Aimed Shot:

AimedShot

Level 1: Create 130% physical damage to a random single enemy and receive extra 20 rage, 50% chance to increase crit damage by 50%. Lasts 2 turns.
Passive effects: PATK increased by 20%, crit damage increased by 30%.
Level 2: 145%
Level 3: 160%
Level 4: 175%
Level 5: 190%

Cooldown: 2 seconds
Rage consumption: 0
Targets: Random Single Target

Multi Shot:

MultiShot

Level 1: Deals 180% physical damage to 2 random enemies. 50% chance to increase crit rate by 50%, lasts 2 turns.
Passive effects: Max HP increased by 20%.
Level 2: 200%
Level 3: 220%
Level 4: 240%
Level 5: 260%

Cooldown: 2 seconds
Rage consumption: 10
Targets: 2 Random Targets

Marksman Talent; Top Skills “Offense”:

Shot

With precise vision and extraordinary archery skills they are excellent combat, stealth and agility.

Required Tattoo Attribute:
Strength +10,000
Defense +1000
Endurance +1000

Cluster Bomb:

ClusterBomb

Level 1: Deals 280% physical damage to all enemies.
Level 2: 310%
Level 3: 340%
Level 4: 370%
Level 5: 400%

Cooldown: 30 seconds
Rage consumption: 30
Targets: All

Evil Revelation:

EvilRevelation

Level 1: 15% chance to immediately restore 5 Rage during critical strike.
Level 2: 20%
Level 3: 25%
Level 4: 30%
Level 5: 35%

Cooldown: Passive
Rage consumption: Passive
Targets: Passive

Support Expert:

SupportExpert

Level 1: 20% chance to immediately restore 50 Awakening Points during critical strike.
Level 2:
Level 3:
Level 4:
Level 5:

Cooldown: Passive
Rage consumption: Passive
Targets: Passive

Fatal Strike:

FatalStrike

Level 1: Deals 480% physical damage to a single target.
Level 2: 530%
Level 3: 580%
Level 4: 630%
Level 5: 680%

Cooldown: 10 seconds
Rage consumption: 80
Targets: Random Single Target

Crack Shot:

CrackShot

Level 1: 20% chance to increase damage dealt by 10% for the entire party, stackable up to 3 times, lasts 2 turns.
Level 2: 15% damage increase
Level 3: 20%
Level 4: 25%
Level 5: 30%

Cooldown: Passive
Rage consumption: Passive
Targets: Passive

Hunting Leader:

HuntingLeader

Level 1: 20% chance to increase the enemy’s damage received by 20%, lasts 2 turns.
Level 2: damaged received by 30%
Level 3: 40%
Level 4: 50%
Level 5: 60%

Cooldown: Passive
Rage consumption: Passive
Targets: Passive

Raid Shot:

RaidShot

Level 1: Deals 400% physical damage to a single target in the back row.
Level 2: 440%
Level 3:
Level 4:
Level 5:

Cooldown: 30 seconds
Rage consumption: 100
Targets: Single Back Row

Survive Talent; Bottom Skills “Defense”:

Great at teamwork they are capable of pushing enemies to their limits and inflicting unimaginable damage and chaos.

Required Tattoo Attribute:
Strength +6,000
Defense +3000
Endurance +3000

Red Barrage:

RedBarrage

Level 1: Deals 180% physical damage to 2-4 random enemies. Target’s damage dealt decreased by 30%. Lasts 2 turns.
Level 2:
Level 3:
Level 4:
Level 5:

Cooldown: 30 seconds
Rage consumption: 30
Targets: Random 2-4

Heart Piercer:

HeartPiercer

Level 1: 20% chance to decrease the enemy’s rage by 10 when dealing damage.
Level 2:
Level 3:
Level 4:
Level 5:

Cooldown: Passive
Rage consumption: Passive
Targets: Passive

Phantom Echo:

PhantomEcho

Level 1: 20% chance to transfer 15% of the damage dealt and use it for self restoration when dealing damage.
Level 2:
Level 3:
Level 4:
Level 5:

Cooldown: Passive
Rage consumption: Passive
Targets: Passive

Sonic Blast:

SonicBlast

Level 1: Deals 150% physical damage to the whole enemy group and dispells 3 positive buffs from them.
Level 2:
Level 3:
Level 4:
Level 5:

Cooldown: 10 seconds
Rage consumption: 80
Targets: All

Death Mark:

DeathMark

Level 1: 20% chance to cause the enemy to lose HP equal to 50% of PATK each turn when dealing damage; stackable up to 3 times and lasts for 2 turns.
Level 2:
Level 3:
Level 4:
Level 5:

Cooldown: Passive
Rage consumption: Passive
Targets: Passive

Decisive Moment:

DecisiveMoment

Level 1: 15% chance to restore 1% HP when dealing damage.
Level 2:
Level 3:
Level 4:
Level 5:

Cooldown: Passive
Rage consumption: Passive
Targets: Passive

Vital Move:

VitalMove

Level 1: Deals 250% physical damage to a random enemy and decreases its Awakening Points by 1200.
Level 2:
Level 3:
Level 4:
Level 5:

Cooldown: 30 seconds
Rage consumption: 100
Targets: Single Random Target

Archer Knighthood Talents

Knighthood Talents are the same for all classes, check out the list here: Knighthood Talents

Matched Links from DolyGames Sites / Google

51 Comments

  1. knight ?

    • we will do as soon as we have the info

      • and time

      • I can give you knight. This info on talents is not completely accurate. That is just for the next level. You also can use bound Balens. So start saving. Lvl 21 will cost me 15000. I am stopping at 20 for now until more info is out

        • sure thing, feel free to email me anytime

  2. All an Archer needs is Multi Shot and some compliments. At L5 it’s 260% x2 = 520% Damage to a single target (CW, BG). The 2s CD + no Rage loss (-10, +10). Maybe Raid Strike winds up being better, but at 100 Rage cost, I doubt it.

    The “Survival” Tree passives of Heart Piercer, Phantom Echo and Death Mark combined with the Vital Move skill (Awakening Drainer) make it so much better for PvP than the “Marksman” Tree, even if it does give another 500% attack.

    I’m eager to see the Mage one – not that I’d ever going to have my Tat Stats up that high 🙂

    • a lot of eye-opening moments in this list; 1200 awakening points drain is indeed very naughty (similar as 2.2 Medusa Steals)

  3. its $128 per talent upgrade??????????

    • yes that is indeed the case; adds up to a big number if you take the total / max

      • wat ur talking about it stats off with 200 and gets up each time. its not 12800

        • Update: new info that costs start from 200 balens and rise per level; 12800 is shown on the picture below for level 18
          Thanks Zombeast and 4557654357

          • NOT 1280 .. its more like 12800 on the picture.. big difference.

        • do you know how much it goes up each time? that would be good info for Doly to add to the post

          • not this moment, but we will know soon enough i hope and we will update/share

    • No it started at like 200 and can use bb

      • oh thats great info, thanks 😛

  4. ty for the report
    as for the skills wat requirement for upgrade?
    can we use bound balens

    • …for talent

  5. Just a little doubt.
    Does the old Archer passives will be removed or kept?

    – 5 Extra rage per crit
    – 15% PATK boost
    – Increase crit rate and HP by 20%
    – After crit, boost 2% damage dealt to all teammates (up to 10%)
    – +10% HP
    – +10% Crit Damage

    Greetings!

    • Those are all gone. Though you now get:
      +20% PAtk Passive (pn 1st Default Skill)
      +30% Crit Damage Passive (on 1st Default Skill)
      +20% HP Passive (on 2nd Default Skill)

      The different trees give different passives.

      Marksman gives Rage Regen on Crit, Party Damage Boost, Awaken Regen and Enemy Damage-Taken Debuff.

      Survive gives an Enemy PAtk Bleed, Two HP Regain Skills (one % of max, another % of damage dealt), and a Rage Stealer.

      Overall, it’s different, and some people will feel they’ve perhaps not made out as well on paper w/ the new skills & passives. But once you use that lead-in 520% 2s CD, 10 Rage Default Attack over and over and over, you’ll be stunned at your damage output – especially coupled with a now 20% PAtk Passive and +30% Crit Damage Passive.

      • Well then after being Knighthooded our HP will go down as before it used to be 30% HP with the 2 passives together. The crit rate on archers will go as well down as we dont have skills with +% crit rate and the passive will be gone.

        Anyway, overall I think its a good change if they have “balanced” again the whole classes.

        I am curious to see what will happen with the knight and mage passives as they get tons of Defense from there. (+20%MDef for mages and +20%Pdef for Knights).

  6. Another Question… Does the Spirit Covenant “Free Skill Reset” work in Knighthood Skills so that someone with it can get all the values fairly quickly by just redoing their trees?

    Also… Elia… Any chance you’re going to be exploring the mage one yourself? 🙂

    • Yes it does, but you only start off with 10 skill points to put into and the first level is almost 300mil exp. so you will only be able to get the first couple skills maxed.

  7. so we must find again the skill rotation for the wb… for an offensive archer, which skills i should use?

  8. mag

    Required Tattoo Attribute:
    Intellect +8,000
    Defense +2000
    Endurance +2000 for 1 tree

    for 2

    Intellect +4,000
    Defense 4000
    Endurance +4000

  9. lol , crazy this isn’t a game, its a job, an expensive one

  10. When fighting a single enemy will Multi Shot attack them twice????

    • From what I can see, right now, no, although I’m thinking it is a bug. When I use the skill it looks like I fire twice but the target is only hit once. Now with two or more targets, it will hit two separate targets one time each.

  11. how to reach knighthood?

    • first class advancement
      then follow main quests for knighthood

      • ??? how!!? need what to do to complet “the audience with the king I”

        • That’s just class advancement for L80, so follow your quest guide. You need to do the intro to dragon invasion, win a tanks battle, and then be on the winning team for a few battleground rounds.

          Your guild should be able to answer questions like that for you, and you just need to follow your quest guide. It’s not complicated.

        • to complete the first part level up to max lvl in class advancement and then get your talents to max lvl and then you gotta get your tattoo to which ever your going with either offensive or defensive mostly a pain in the arse for me but just get the henna labs open and ready btw the tatto stats you need is like for intell or streng is 8k for offensive and 2k with defense 😀

  12. how do you gain skill points by exp or ballens ?

    • skills based on exp (after you do all the henna to quality)
      talents based on balens

  13. how do we learn skills points by exp or ballens ?

    • skills based on exp (after you do all the henna to quality)
      talents based on balens

  14. for skill need balens or ?? as get lvl

    • skills based on exp (after you do all the henna to quality)
      talents based on balens

  15. aha skill exp … talent balens …. where is game for funny

  16. can we switch between the 2 trees or we have to choose one path and stick to it?

    • you can switch only with spirit covenant

  17. so skills do not cost balens? only talents?

  18. for survival skills :
    – red barrage is +20% physical dmg per lvl
    – death mark theorically adds +10% of patk per lvl, chance to proc stays 20% (not maxed out yet, but if linear, then it should be 90% of patk per stack of death mark)
    – sonic blast adds +15% physical dmg per turn (same as death mark, not maxed out yet)

    i’ll take a look after the patch is donefor the rest.

    also, the description for decisive moment says : 15 chance, not 15%, so i don’t know how it will react, is it a typing mistake or a coding one ? i didn’t take it yet.

  19. vital move : +25% dmg per lvl, -300 awakening points per lvl

  20. Do you have any idea how much crit we need after we upgrade to knighthood skills? After i “upgraded” to knighthood my crit rate dropped down to about 50% rather then 80-90% what i had before. Any idea is appreciated!

  21. At what Knighthood levels are addition skill points given?
    I am a level 05 Trainee Marksman currently. I got an additional skill point when I hit level 1 but none since then.

  22. Please Put How many Soul Required To max Out Soul Engraving

  23. I just noticed that fatal strike deals more damage than raid shot when they both are maxed. Thats insane, raid shot cost more rage and its cd is 20 secs longer, And when we only can get 32 skill points, I dont know if there is any sense even take that skill.
    Only thing where I see its smart to have it, when your opponent use amnesia. Stupid skill

    • I was wondering if I should get that last skill or upgrade one of the passives, as I just got one more skill point today.
      I would appreciate if someone would tell us what’s the best way to use the skill points as we get them.

  24. Are you going to fill in the other levels for the passives? I’d like to know if they’re worth upgrading at all.

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