Analysis Testing Crit, Damage, Will Destroyer, Ruthlessness
Hey guys, here another awesome post giving you great analysis and testing results about dealing damage, Crit, Will Destroyer and Ruthlessness. Big thanks to John for the preparations and sharing, so check out the article / table / analysis prepared below and like/share if you like it 🙂
Testing Setup and Punching Bag
After a discussion about astrals, I thought I’d take a crack at unlocking the mechanics of some of the most heavily debated astrals. Here is my test set up.
- No Eud, No Sylph, No Equips, No astral unless testing
- L63 clothing (constant)
- Reduce Res 3131 (constant)
- Base (m)ATK 71740 (constant unless separately tested)
- Crit 2195 (constant unless separately tested)
Punching Bag: Sky Trail L3 Wind enemy- this boss has no buffs/debuffs to skew the data.
Test 1: What’s the damage?
Using auto-attack, I waited to kill the enemy 3 times. From roughly 60 attacks, I found only 14 different values of damage appear. AND they fell into an easily identifiable pattern. There were 7 crit and 7 non-crit values. And in each of those 2 sets, the numbers were spaced by 1% of the median value. Which means, under very simple circumstances, damage centers around the median value with a range of 3% up or down.
That is not even close to the generally accepted 10% that I’ve seen in various threads. If that was all I learned from this test, I’d consider it a success – BUT THERE IS MORE!
Each of the 7 crit values was exactly 150% (1.5x) of a corresponding non-crit value. A critical strike has a very fixed +50% increase in damage. So more crit does not mean bigger crits. And at this point, I don’t know what to test next because 2 things I’ve basically accepted as true for the last 3+ YEARS were just proven false in about 10 minutes.
Test 2: To Crit or not to Crit?
So if base damage falls into this super easy pattern, it should be easy to see the effects of changing various things. I first tested a 4% Will Destroyer with easily predictable results. I threw another 40 or so attacks at the test subject and found 7 non-crit values. These 7 values were 4% higher than the original 7 but there were no crits. Obvious question; why wouldn’t you just use a L10 Will Destroyer for a bonus 50% damage which would be equal to 100% crit?
Test 3: Very Determined
So I take off the Will Destroyer and run a check of my base values to make sure I’m not imagining what I’ve found so far. Then I add my Determination astral, which, with the slot buff, gives +42% “crit base damage increase”- whatever that means. After 2 tests, I see all of the same non-crit numbers from test 1. So Determination does not affect hits that do not crit. Probably obvious but I’ll state it anyway. I also start seeing my crits are much larger than before. Doing the math, I see that my crits are now 192% of their corresponding non-crit amount instead of the previous 150%. Plain to see Determination increases the crit multiplier. So L10 Determination makes the crit multiplier 2x compared to 1.5x without. That is great for pve but while I didn’t test against Guardian Angel, some basic math leads me to believe Will Destroyer might win out in pvp.
Sample: L10 Will Destroyer or L10 Determination vs L10 Guardian Angel
For Will Destroyer, damage calculation is straight forward. You do 1.5 x (base) and since you don’t crit, Guardian Angel has no effect.
Let’s assume you have really high crit and get crits 95% of the time. But if your opponent has GA at (-50%), in a best case scenario, your crit rate drops to 47.5%. (It may drop to 45% but I did not test). Average damage is calculated as 2.0 x 47.5% + 1.0 x (1 – 47.5%) = 1.475 x (base)
Is the astral swapping worth it? Will Destroyer has always had the benefit of being 1 astral vs the standard Sniper Determination combo.
Test 4: Ruthlessness Data
So far, the math has been pretty simple. Using what I’ve learned, I thought, just maybe, Ruthlessness could be proven either “useful” or “not useful”. The first thing I noticed, even with a L1 astral, was the damage values were much more varied. I wasn’t seeing nice duplicated values. Some, yes, but not the solid 14 distinct values I had been seeing before now. I normalized the crits into non-crit numbers and could tell a pattern was there, I just couldn’t be sure what that pattern was. I was able to build a table to calculate the values that I was getting. The game determines which of the 7 base values you got (which it does by multiplying your median base by 0-3% up or down), then multiplies by a percentage in the range of the astral up or down. It then goes on to apply a crit by multiplying by 1.5 or more based on whether you have Determination. Example:
Assume you have base median damage of 100000 and a L1 (7%) Ruthlessness Astral. Your damage will fall between 100000 * .97 * .93 = 90,210 on the low side and 100000 * 1.03 * 1.07 = 110,210 on the high side. Averaging these 2 numbers you might think Ruthlessness increases your average damage – it doesn’t. If you were to calculate all of the equally likely damage values, you’d see there are a few more negative outcomes than positive (ie 100000 * 1.03 * .97 < 100000). On average, Ruthlessness has no effect on damage. It comes down to luck – getting positive percentages during big skills.
How widely can this data be applied? Surprisingly, it holds up pretty well, though Determination is a bit iffy. Even after adding back the equipment and astrals, you can still see the same patterns. If you add sylph and kid and kid sylph and 3 other players and multi-hit AOE “damage clouds” well it is pretty clear why we don’t notice the mechanics.
- Share your thoughts and experiences about these issues in the comments below.
- Please remember that there are many aspects in “real life” of Wartune and these tests are done on as “clean” as possible data to be able to discover game mechanics.
- It is 100% OK if you wish to disagree, but do so in a human respectful way – no need for any insults.
- We made the below poll to capture what build you guys are using in Wartune (Crit or Will Destroyer), so cast your vote:
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